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[REBOL] Re: Artificial Life in Rebol ?

From: greggirwin:mindspring at: 4-Jan-2003 11:42

Boleslav, Oldes et al I think it can be instructive to see how cells fare when they do more work, versus those that do less. Another option is for a cell to create "sub cells" and become a cluster, with each sub cell getting its own time slice. For more complex entities, they would take more time to create and can't multiply as fast. OTOH, if you're creating a game, or competition, where people can devise their own creatures to compete (CoreWars - and yes, Carl R. I still think about Cat and Mouse :), then you need to consider fairness and maybe time consumed counts against their score if you allow it. -- Gregg