[REBOL] Re: Artificial Life in Rebol ?
From: greggirwin:mindspring at: 4-Jan-2003 11:42
Boleslav, Oldes et al
I think it can be instructive to see how cells fare when they do more
work, versus those that do less. Another option is for a cell to
create "sub cells" and become a cluster, with each sub cell getting
its own time slice. For more complex entities, they would take more
time to create and can't multiply as fast.
OTOH, if you're creating a game, or competition, where people can
devise their own creatures to compete (CoreWars - and yes, Carl R. I
still think about Cat and Mouse :), then you need to consider fairness
and maybe time consumed counts against their score if you allow it.