[REBOL] /view custom styles
From: max::ordigraphe::com at: 23-Aug-2001 15:59
Hello world,
A follow up on my previous question regarding custom menus...
I have peeled doc kimbel's win95 skin code and still have not figured
out how it "hooks" upon view layout, so that it may parse arguments and
have its own setup dialect?
If I empty the init-last function and/or empty the builder object in the
menu's definition, It just becomes a normal layout block. I have no
errors I was thinking that if the definition is the same but broken,
that I would know where it enters the gadget.
I'm stumped!
TIA!
-Max
This is the exact code I'm using... what's missing or wrong?
--------------------------------------------------------
REBOL[
title: "vid test"
]
skin: stylize [
menu: label 100x100 "menu container"
with [
color: 188.188.188
pane: make block! 1
state: off
data: none
switch-off-all: func [/local item][
foreach item pane [item/state: off]
]
init-last: function [root][item li][
print "FUCK"
]
sub-popup: make object! []
builder: make object! []
]
;end menu
]
view layout [
styles skin
menu [ "hey"]
button "quit" [quit]
]
ask "HEY!"