[REBOL] Re: [why-REBOL] Pros and Cons / what's so special
From: krobillard:san:rr at: 25-Jun-2004 14:49
On Friday 25 June 2004 00:04, Anton Rolls wrote:
> I've been mucking about with Maya5's MEL language,
> which can be used to create and manipulate 3D objects
> in the Maya program.
> It's a rude shock to go back to such a language.
> It's like unix shell scripting mixed with c-language
> and a bunch of datatypes that don't play all that nicely
> with each other.
I was told once that the interpreter for MEL is actually PERL. I'd guess
that's probably true considering the way you often build commands using
strings (like in your example).
> I would like to see MEL reimplemented with rebol as core, and
> new datatypes to handle matrices and all those complex data sets
> which are useful for 3D information storage and manipulation.
This was exactly what I wanted to do with a 3D modeler I was working on many
years ago. Since we cannot embed and extend the REBOL interpreter, however,
this is all but impossible.
> Of course, one would have to convince the Maya people to do that,
> and I doubt they would do it, as they already have a big investment
> in the current language, and it would probably take about 5 years just
> to grow the new language back to the capability they have at the moment.
Heh, not ever going to happen. They really need to rewrite Maya completely
from scratch to get rid of a number of design flaws, but then it wouldn't be