[REBOL] Re: [view] accelerating view...
From: maximo:meteorstudios at: 15-Jan-2004 17:49
that is a worthy assumption but in reality, VID and face really are the same beast.
This specific problem is 100% face only driven. But in reality, it does not make any
difference, because vid is really only a layout engine. It adds a few higher-level gizmos,
but still uses the basic face/feel events and all of the basic face effects, just like
if you use them manually. I think focus is specific to VID but its been awhile since
I've played with that so I'm not completely sure.
most of my rebol/view GUIs use VID and direct face setups about 50% equaly.
In the very near future, I will start using liquid-vid more and more and eventually should
phase out most basic VID useage, which I'd keep for modal Q&D panels.
I also have a system where I extract vid faces and use them directly as my base face.
This way I can cleanly re-insert them into vid layouts.
if anyone can show speed differences in specific areas, then please share the info, we
all want to know for sue ;-)
my only beef with VID is that some styles use the redraw feel a litle too liberally,
IMHO, and on large layouts, this CAN kill some noticable amounts of interactivity.
You can either be part of the problem or part of the solution, but in the end, being
part of the problem is much more fun.