[REBOL] Re: [view] accelerating view...
From: maximo:meteorstudios at: 15-Jan-2004 17:49
hi paul,
that is a worthy assumption but in reality, VID and face really are the same beast.
This specific problem is 100% face only driven. But in reality, it does not make any
difference, because vid is really only a layout engine. It adds a few higher-level gizmos,
but still uses the basic face/feel events and all of the basic face effects, just like
if you use them manually. I think focus is specific to VID but its been awhile since
I've played with that so I'm not completely sure.
most of my rebol/view GUIs use VID and direct face setups about 50% equaly.
In the very near future, I will start using liquid-vid more and more and eventually should
phase out most basic VID useage, which I'd keep for modal Q&D panels.
I also have a system where I extract vid faces and use them directly as my base face.
This way I can cleanly re-insert them into vid layouts.
if anyone can show speed differences in specific areas, then please share the info, we
all want to know for sue ;-)
my only beef with VID is that some styles use the redraw feel a litle too liberally,
IMHO, and on large layouts, this CAN kill some noticable amounts of interactivity.
-MAx
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You can either be part of the problem or part of the solution, but in the end, being
part of the problem is much more fun.