[REBOL] Re: Limited Core Features
From: kaveh:shahbazian:gma:il at: 9-Jan-2008 15:42
Thanks Gregg
I did not mean REBOL should go open source (I place REBOL core in same train
with Adobe Flash Player itself which is closed source) and I have no problem
with it's closed source core (Java for many years behaves this way and that
was not a problem). But I mean some essential features are just accessible
in (for example) REBOL/Command; and not in REBOL/Core. Thorning apart the
language itself in separate components, is ugly.
For instance a function type (which of course is a part of language) named
Routine is just available in REBOL/Command; which I think should not be this
way. This way in fact I am working for different languages and when I am
programming I must be concerned about none-programming issues.
On Jan 9, 2008 2:14 PM, Gregg Irwin <gregg-pointillistic.com> wrote:
> Hi Kaveh,
>
> KS> I have just introduced to REBOL; so I am going to see through it!
>
> Welcome!
>
> KS> 1 - But at the starting point I have seen some annoying signs that I
> have
> KS> read in the user manual:
> KS> Some part of core features are not free; some important parts like
> ability
> KS> to write native extensions!
> KS> I think I can not tolerate limited core features in long run. I prefer
> the
> KS> dialects be closed and commercial; not some core features.
>
> That's just the way it is. REBOL 3 has just been released in alpha
> form, and it will open up much more of the system for extension and
> such, but there will still be a closed kernel. At this time, there are
> no plans to make REBOL entirely Open Source, and the extension model
> is not solidified yet.
>
> What exactly do you need native extensions for?
>
> KS> 2 - What is this AltME? Where is your REBOL world? (Is it somewhere in
> WoW?
> KS> ;) )
>
> www.safeworlds.com
>
> If you decide to continue with REBOL, I can set up an account for you
> on the main REBOL world.
>
> -- Gregg
>
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--
Kaveh Shahbazian
email: kaveh.shahbazian-gmail.com