[REBOL] Re: [OT] Announcement, new application in the making... stone & blood
From: moliad:aei:ca at: 11-Feb-2004 0:57
My engine actually integrates the default rules fully. there might still be
some special exceptions or things that aren't supported, but I can see 90% of
the game's character/monster being built by the dialect.
When I say that you can break the rules, I mean that the rules are all there and
things like skills and the number of skills you can purchase are all regulated
and handled. It just that in the dialect, you can add rules which extend the
default capacity of the default classes or monsters.
When It will be released, I'll accept all the code and ideas people have if its
at all compatible with the vision I have :-)
Chaos is done, the tables engine is too, so now I'm working on the character
builder dialect again. But its all going smootbly so I expect to have a fully
functional raise dialect by next week. Its good to be coding actual
applications, rather than just api and internal architecture stuff....
-MAx
----- Original Message -----
From: "Christian Morency" <[chrismorency--videotron--ca]>
To: <[rebol-list--rebol--com]>
Sent: Monday, February 09, 2004 11:36 PM
Subject: [REBOL] Re: [OT] Announcement, new application in the making... stone &
blood