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[REBOL] Re: [ANN] Rebol/AGG

From: moliad:aei:ca at: 29-Jun-2004 9:13

Hi Petr, Sorry, I'm not on AltME that much could someone post this mail for me !? I just don't have time to stick around and chat... its ssooooo time consuming... btw, reading chat session when you're not in the room is painless and pointless... that is why e-mail is still better for me. (sorry for bringing that up again, please ppl, dont reply to this, we all know how everyone feels about the pros and cons of e-mail ;-) The reason I see why RT could outsource the GFX stuff to an external , open source, team of developpers is that it allows RT to use a bigger body of developpers. If RT then ADDS stuff to it to make it more usefull within the rebol view software (like the event mechanism and the whole nested layout structure, which is very handy and well done) then they DO differentiate themselves. I'm not saying AGG is bad, I'm letting that to others to determine, currently I have enough things to shake a stick at... I do know that image magick is VERY fast and can process at up to 128 bits per channel. So it could be nice if people are thinking about adding professional image manipulations. about the links: CAIRO This toolkit is mainly concerned with vector graphics and is built atop a flexible retargetable output system. they already have an opengl, postcript, raw image and png output, but are also working on svg and pdf. who knows, maybe its built over AGG, I just don't have a lot of time to do a lot of research right now. IMAGE MAGICK: supports so many image formats: a few image manipulations: even the command-line tool is impressive, This is a good page showing MANY things image magick does straight out of the box license DOES NOT REQUIRE SOURCES when redistributing, only proper claims so even RT could use it without fear! -MAx