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[REBOL] Qestions for holger ;) WAS: Re: Re: technology behind Morpheus ....

From: cyphre::seznam::cz at: 1-Nov-2001 11:15

Hi list, Holger, I was just thinking about the upcoming /View improvements and have some questions/ideas: 1.Alpha channel: Will be possible to use effect block even on alpha channel only? I think aplying effects(and event DRAW dialect commands) to 8-bit alpha layer (for example gradients) would be very handy. 2. Anti-alias effect -> rotation: Some time ago you answer on one of my questions: -native rotation of face's content in any angle Difficult to do if you expect results in reasonable quality :), i.e. anti-aliased etc. So now, when we will have antialiasing, will you plan to add face rotation? ;) 3. event-system: I know you plan to improve event handling but I have some related ideas: Would be great to add something like for example: my-event: make event! [ type: 'down ;or type: 'my-custom-event offset: 50x50 ] and then: send-event my-event [event! or block of events!] my-face[object! or block of !objects] What is your opinion on that? 4. recursive face timers removal: This feature will be cool for exact controlling/timing of complex faces with subfaces. Maybe you didn't catch my post explaining this so: We need command which might be derived from 'hide. For example 'freeze. This command will behave simmilar like 'hide but without feature to hide face(s) i.e. when you "freeze my-face" all subfaces of my-face will recursively stop receiving of time events but will remain shown on the screen. Command with reversed behavior would be 'unfreeze or something like that. What is your opinion on that? 5. make/deep [] : Will you plan in the next release add native recusive clonning of objects? I think this feature would by very useful not only when working with 'face objects. Thanks in advance for your answers regards Cyphre ----- Original Message ----- From: "Petr Krenzelok" <[Petr--Krenzelok--trz--cz]> To: <[rebol-list--rebol--com]> Sent: Wednesday, October 31, 2001 1:08 PM Subject: [REBOL] Re: technology behind Morpheus .... ....