[REBOL] Re: STEEL 0.0.5 online :-)
From: maximo:meteorstudios at: 3-Oct-2003 17:16
he he, my last 0.0.5 promo mail... promised :-)
I think everyone is holding their breath like you are. I agree, its still pretty cryptic,
documentation is sparce... naming is somewhat non-traditional, feels scary.
You also are correct in that it is all still beta and should not be relied on until the
downloads officially say release v1.0.
That's why I'm working on tutorials as fast as I can with graphics and code snippets
on-line. Just follow the tutorial examples, see the code and the uis it generates.
No install needed. It gives you a good idea of the tool.
But if you do run the colorbox.r demo, you'll see how dynamic it really is and what level
of input validation has been attained.
In one field box, you can enter a tuple, a decimal, an integer along with any unrelated
string data and it will filter out anything it can find to set the color...using an integer,
sets all channels, for example.
Once any valid data is found, more than 40 gadgets get updated without you having to
add one single line of code. What's more is that if you decide to edit the ui, you do
not need to edit any action code, anywhere, in order to link new gadgets to the color
data. No secret little function(s) to remember to edit each time a change to the ui
Now that the licensing is done, I'll be able to put updates online, much more quickly...
I'll stop ranting, and hope that the release goes well and the late night hours weren't
in vain ;-)
enjoy what's available, I'm also open to answering any questions any one of you might
have about the project itself and parts of it which aren't clear. you can send all comments/questions
to the following mail address:
Also, I wish to appologize to the fellow who sent me a mail a while back about open-library
which never got answered... My home internet was down (I wasn't aware), and is now up
again... so, I WILL be answering any new enquiries ASAP.
Steel project coordinator