[REBOL] Re: Matrix Arithmetic Rules? Help needed!
From: chris:starforge:demon at: 11-Jan-2002 10:17
[Robbo1Mark--aol--com] wrote:
> That being the case I think we should try initially
> for the most common case which Joel termed "High School"
> or general vector operations.
>
> Again not being a maths buff Iam requesting math / logic help for this exercise, I
know how to do the
> programming I just don't know the correct "rules"
> or "expectations".
>
The big problem is that there are no single set of rules - the way things
work (row/column orders, how results should be presented etc) change
depending upon the application. You could implement "general vector
operations" or "general matrix operations" but then you have to decide
*which* general ones to implement - the ones that mathematicians prefer,
the ones used by 3D procgrammers (which are slightly different) etc.
I expect one of the reasons RT have avoided this issue is simply because
matrix maths are such a thorny area...
Chris
--
.------{ http://www.starforge.co.uk }-----. .--------------------------.
=[ Explorer2260, Designer and Coder \=\ P: TexMaker, ROACH, site \
=[___You_will_obey_your_corporate_masters___]==[ Stack: EETmTmTRRSS------ ]