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[REBOL] Re: Largest REBOL script ever written

From: agem:crosswinds at: 27-Jun-2001 20:39

RE: [REBOL] Re: Largest REBOL script ever written [JELINEM1--nationwide--com] wrote:
> Oooo, good point Joel. And another by Petr, that is sharing the purpose of > the code. > > It would be more of a contest to see how small a program can be written > for a particular purpose, but I wasn't really trying to start a "largest > program" contest. Rather I was just curious to learn what larger programs > were being created in REBOL, which admittedly only has measurable meaning > if we know what the programs are for. Actually I should've named the > subject "What large applications are people writing?". > > Well, mine is the MUD (server) that I haven't substantially changed for > about a year, now. It features multi-login support, program-buffered input > and output, a hierarchical menu-driven command system which allows entry > of a single menu item (layer) at a time or multiple on the same line (and > some of the menues are dynamically created, thus each login must keep > thier own local copy of the menu tree), a real-time event mechanism, two > chat "channels", MOBs, "simple" combat and more. Sure, I could've written > it to be more compact, but inherent in several thousand lines of code is > having good (or at least decent) coding practices, program and data > structure, consideration for functionality expansion, a "few" comments and > so on which increase the program size - and program [source code] size is > usually not an issue when writing [larger] programs. > > I should knock off a couple hundred lines from the 9400 figure because I > was including code (programs) that was not a part of the server program, > but were utilities such as a "make" program, and a program to randomly > generate the dungeon levels (data). >
Want to play! ;-)
> - Michael Jelinek >
-Volker