[REBOL] Re: Largest REBOL script ever written
From: agem:crosswinds at: 27-Jun-2001 20:39
RE: [REBOL] Re: Largest REBOL script ever written
> Oooo, good point Joel. And another by Petr, that is sharing the purpose of
> the code.
> It would be more of a contest to see how small a program can be written
> for a particular purpose, but I wasn't really trying to start a "largest
> program" contest. Rather I was just curious to learn what larger programs
> were being created in REBOL, which admittedly only has measurable meaning
> if we know what the programs are for. Actually I should've named the
> subject "What large applications are people writing?".
> Well, mine is the MUD (server) that I haven't substantially changed for
> about a year, now. It features multi-login support, program-buffered input
> and output, a hierarchical menu-driven command system which allows entry
> of a single menu item (layer) at a time or multiple on the same line (and
> some of the menues are dynamically created, thus each login must keep
> thier own local copy of the menu tree), a real-time event mechanism, two
> chat "channels", MOBs, "simple" combat and more. Sure, I could've written
> it to be more compact, but inherent in several thousand lines of code is
> having good (or at least decent) coding practices, program and data
> structure, consideration for functionality expansion, a "few" comments and
> so on which increase the program size - and program [source code] size is
> usually not an issue when writing [larger] programs.
> I should knock off a couple hundred lines from the 9400 figure because I
> was including code (programs) that was not a part of the server program,
> but were utilities such as a "make" program, and a program to randomly
> generate the dungeon levels (data).
Want to play! ;-)
> - Michael Jelinek