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[REBOL] Re: How do I dynamically modify an object?

From: edanaii:cox at: 14-Jan-2003 15:34

Gregg Irwin wrote:
>Hi Ed, > >ED> Using the examples from the REBOL On-line dictionary: >ED> >> Example: Make Object! [ Name: "Fred" Age: 5000000 ] >ED> >> Get in Example 'Name >ED> == "Fred" >ED> >> Set in Example 'Name "Fred Flintstone" >ED> == "Fred Flintstone" > >example/name: "Fred Flintstone" > >ED> How do I dynamically add to example, after it has been created, Address: >ED> "123 Bedrock Path". > >ED> I tried using 'Set, 'Make and a couple other functions, but they didn't >ED> work. I was probably using them wrong. :) > >Just use your object as a prototype with MAKE and put your new field >in the spec block. > >example: make example [address: "123 bedrock path"] > >make object! [ > Name: "Fred Flintstone" > Age: 5000000 > address: "123 bedrock path" >] >
I know how to do that. That is not what I was asking. :) How do I (Can I?) add Address to an _existing_ object *after* that object has been created. I'm assuming it's not possible... And why would I want to do this? Why not? =) -- Sincerely, | Tell me, tell me, where I'm going; I don't know Ed Dana | where I've been. Tell me, tell me. Oh won't you Software Developer | tell me, and then tell me again! My body's aching, 1Ghz Athlon Amiga | my heart is breaking and I don't know where to go! | So tell me, tell me, why don't you tell me? I just | gotta know! - Styx, Crystal Ball