[REBOL] Re: free REBOL?
From: maximo:meteorstudios at: 1-Aug-2003 12:32
> 1. Why do you like REBOL? In my mind REBOL is superior to the
> you list, because it makes me by far more productive. I can produce
> results much faster and more easily maintain existing solutions using
> REBOL. My increased productivity translates into significant savings
> for the company I'm working for.
30$/hour salary = three hours worth of time to your company.
if you can code twice as fast (this is my experiece so far) then you've paid it back
in one day!
this is simple maths.
I bought a license for my own personnal useage and was able to deliver 80 seconds worth
of broadcast quality 3d animation in three weeks because I was able to code a render
farm in 8 hours and a complete production shot tracker/editor in about 16 hours.
together, these tools would typically save me one hour of manual work per day.
times 18 days. if you calculate it I was even, but then when the week or two of approvals
came along and I had to redo one shot nine times before it was accepted, the tool would
save me about 2 hours per day and many possible problems where alleviated (which translates
in to about 2 days of accumulated lost time worths of problems).
If you tabulate it all, I saved at a very minimum 4 days in time total.
32 hours * 30$/hours = 960$ saving
I still saved 895$ worth of my life in time. that means I was able to work on steel
(actually the production tracker is my first steel test) and see my wife and kids for
5 days, which I would have lost had I not spent the 75$..
I think I was a winner.
now realize that I have about one project per season... and it really starts making sense.
I currently do not need sdk, although It sometimes would be usefull. but If I start
developing commercial apps for others, you bet I'll spend the dough.