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world-name: r3wp

Group: Core ... Discuss core issues [web-public]
how to remove element b ?
Diss'ing IDE's might alienate some Smalltalk folk.  I cannot imagine 
maintaining an application suite such as I deal with everyday without 
an IDE.  I just wish it was not eclipse ...  Of course only wimps 
used a Disk Operating System and real men code in machine codes only 
... and real pro's dictated their SNOBOL punch cards to lovely assistants 
...  and ANT scripts are for sissies.  Some must have ridiculed Tcl, 
Expect and TK in their day ... but if my IDE can facilitate my efforts 
to systematically (key word there) shrirnk company''s codebase as 
it becomes more reliable with better test coverage then maybe a refactoring 
browser would be a good tool after all.  Even better if it is an 
integrated part of the IDE, as in Dolphin Smalltalk or Squeak Smalltalk 
or Smalltalk/X or Cincom Visual Smalltalk.  Not that I couldn't survive 
on grep and diff's.  But once the codebase is too large for any one 
person to author or maintain on their lonesome, a tool that remebers 
what you did last and where can be a god-send.  If you want to know 
hell without an IDE join an actuarial department working in APL. 
 There you don't even know if they have talent: you just hope most 
of it works as each quarter rolls around and try to survive year-end. 
 But you know they're smart, cuz after all, they're actuaries - and 
look at all that APL code in all those files ... of course a few 
of them look back wistfully at their student days in C with Borland's 
decent IDE.  REBOL [
    File: %vid-usage.r
    Date: 09-Jan-2004   
    Title: "VID Usage"
    Purpose: "VID Usage Tutorial with Runnable Examples"
    Version: 1.2.1
    Author: "Cybarite"
    Edits: RobertS
    Source: {
        Based on %easy-vid.r by Carl Sassenrath.

        Clips from various sites including email that are attributed in the 
    library: [
        level: 'intermediate
        platform: 'all
        type: [tutorial]
        domain: [gui]
        tested-under: [view on W2K]
        support: none
        license: none
        see-also: none
flash "Fetching image..."
read-thru/to http://www.rebol.com/view/demos/palms.jpg%palms.jpg

read-thru/to http://www.rebol.com/graphics/reb-logo.gif%rebo-logo.gif
read-thru/to http://www.rebol.com/view/bay.jpg%bay.jpg
pic: %palms.jpg

customer: make object! [  ; this sets a default customer object in 
case the user does not push the samples in order
        name: "Rosetta Stone"
        date-of-birth: 14-March-1959        

stylize/master [text-note: txt maroon bold]         ; this sets a 
default for users who run the samples out of order
; polished is an image that is embedded in this script file
; so that no outside files need to be loaded.
; This technique is used in many of the REBOL samples

polished: load #{      
content: {VID Usage - REBOL Visual Interfaces



* Fixed oddity with last item on stylesheets which was locking up 
some versions of VIEW


* Fixed slider initialize. 

* Focus section was not parsed out. --- fixed

* Fixed some text errors for the parsing of ===


* Revived vid-usage.r 

* added more examples from the script library

* manage source as vid-usage.leo an outliner file


Added supply examples. See:


!List With Supplied Data

!Supply List With Scroll


!Add Subpanel example ported by Anton


---Work In Progress

This is a work in progress. Whether the progress will continue depends 
on the feedback.

---All Rights Reserved

The work is based on the documentation of REBOL View provided by 
REBOL Technology and its mailing list.

All rights to this documentation remain the property of REBOL Technology.

---Plagiarized Examples

Things are shamelessly plagiarized.  There are many experts on the 
mailing list whose work is included here; most notably the examples 
from the REBOL documentation.


The approach that this document uses is to use REBOL/View/VID to 
demonstrate its abilities and give a visual tutorial. To enable this 
some changes have been made to the core %easyvid.r program from Carl 
Sassenrath. A scoll bar was added to the right pane because it was 
just too difficult to constrain the examples to the screen real estate 
that was available.

---Order Order

The order of the items needs some work. The easyvid presentation 
approach today does not allow for the drilling down and expansion 
of an outline tree which is needed for a large amount of documentation.

The preferred approach is to put a multi-level tree for navigation 
purposes and then allow navigation up and down the tree. 

===To Do

* make this a true outline tree

* re-organize it better

* update as requested and as possible by suggestions on AltME's REBOL 
world under group EasyVID

* correct numerous flaws

* better scrolling implementation using the updates that have been 
used in other examples such as Didier's %delete-email.r

* allow clipping to clipboard like AltME does on a row for the source 

===Introduction to VID

With REBOL/View it's easy and quick to create your own user
interfaces. The purpose of this tutorial is to teach you the
basic concepts or REBOL/View interfaces in about 20 minutes.

VID is REBOL's Visual Interface Dialect.  A dialect is an
extension of the REBOL language that makes it easier to express
or describe information, actions, or interfaces.  VID is a
dialect that provides a powerful method of describing user

VID is simple to learn and provides a smooth learning curve from
basic user interfaces to sophisticated distributed computing

---Creating VID Interfaces

VID interfaces are written in plain text. You can use any text
editor to create and edit your VID script. Save your script
as a text file, and run it with REBOL/View.

!Note: Using a word processor like Word or Wordpad is not
recommended because files are not normally saved as text.
If you use a word processor, be sure to save the output
file as text, not as a document (.doc) file.

Recommendation: Look at TextPad from http://www.textpad.com

===Minimal VID Example

Here is a minimal VID example.  It creates a window that
displays a short text message.  Only one line of code
is required:

    view layout [text "Hello REBOL World!"]

You can type this line at the REBOL console prompt, or save
it in a text file and run it with REBOL.  If you save it
as a file, the script will also need a REBOL header. The
header tells REBOL that the file contains a script. Here
is an example of the script file with a header:

    REBOL [Title: "Example VID Script"]

    view layout [text "VID Example!"]

You can also add buttons and other gadgets to the script. The
example below displays a text, list of files, and a button:

    view layout [
        h2 "File List:"
        text-list data read %.
        button "Great!"

!Click on the examples above to see how they will appear on your
screen.  Click on their close box to remove them.  All of the
examples that follow can be viewed this way.

===Window Management

The code that displays the examples also shows how to manage the 
number of windows that are open.

Look at the show-example block in the code near the end of this script.

The location of the example window is also managed here by keeping 
track of the co-ordinates for the sample. After the sample window 
is moved, the next use will open at the same location.

===Pre-loaded Images

For this script, the image which represented a Portable Network Graphic
definition of an image is held in the script and loaded.

For a small number of graphics, this can achieve some packaging and
performance benefits.

The image "polished" is used through the script to achieve the polished 
look that is one the outer frame.

    backtile polished orange
    button 200x50 "Polished Steel Look" polished 

===Two Basic Functions

Two functions are used to create graphical user interfaces

The LAYOUT function creates a set of graphical objects.  These
objects are called faces.  You describe faces with words and

values that are put into a block and passed to the LAYOUT function.

The VIEW function displays faces that were previously created by
LAYOUT. The example below shows how the result of
the LAYOUT function is passed to the VIEW function, and the
interface is displayed.

    view layout [
        text "Layout passes its result to View for display."
        button "Ok"

Click on the above example to view it.

!Note: the block provided to a layout is not normal REBOL code,
it is a dialect of REBOL.  Using a dialect makes it much easier
to express user interfaces.


Styles describe faces.  The examples above use the text and
button styles to specify a text line and a button. REBOL has
40 predefined face styles. You can also create your own custom
styles.  Here are a few example styles:

    view layout [
        h1 "Style Examples"
        box brick 240x2
        vtext bold "There are 40 styles built into REBOL."
        button "Great"
        toggle "Press" "Down"
        rotary "Click" "Several" "Times"
        choice "Choose" "Multiple" "Items"
        text-list 120x80 "this is" "a list" "of text"
        radio radio
        field "Text Entry"

The words like backdrop, banner, box, text, and button are styles.


Facets let you modify a style.  For instance, you can change the
color, size, text, font, image, edge, background, special
effects, and many other facets of a style.

Facets follow the style name.  Here is an example that shows
how you modify the text style to be bold and navy blue:

    view layout [txt bold navy "Facets are easy to use."]

The words bold and navy are not styles.  They are facets that
modify a style. Facets can appear in any order so you don't
have to remember which goes first.  For example, the line
above could be written as:

    view layout [txt "Facets are easy to use." navy bold]

Many facets that can be specified.  Here is an example that
creates bold red text centered in a black box.

    view layout [txt 300 bold red black center "Red Text"]

You can create facets that produce special effects, such
as a gradient colored backdrop behind the text:

    view layout [
        vtext bold "Wild Thing" effect [gradient 200.0.0 0.0.200]

===Custom Styles

Custom styles are shortcuts that save time.  When you define a
custom style, the facets you need go into the new style.  This
reduces what you need to specify each time you use the style,
and it allows you to modify the look of your interface by
changing the style definitions.

For example, here is a layout that defines a style for red
buttons.  The style word defines the new style, followed by
the old style name and its facets.

    view layout [
        style red-btn button red
        text "Testing red button style:"
        red-btn "Test"
        red-btn "Red"

So, if you wanted to create a text style for big, bold,
underlined, yellow, typewriter text:

    view layout [
        style yell tt 220 bold underline yellow font-size 16
        yell "Hello"
        yell "This is big old text."
        yell "Goodbye"

===Master Stylesheet 

REBOL holds its styles in a master stylesheet. When you are
sure that you want to share them without having to add the
style sheet line then do it as follows:

First add the style to the master sheet:

    button 200x50 "Define text-note as maroon bold text" [stylize/master 
        text-note: txt maroon bold      

    button 200x50 "Define text-note as white italic text" [stylize/master 
        text-note: txt white italic     

Then invoke it:

    view layout [
        size 200x200

        return text-note "This shows a master stylesheet style in use." 

        return text-note "This shows another usage of the same style."

        return text-note "If you want to see the other style displayed, click 
        the Add Style section again and then use the other button"
===Note About Examples

!From this point forward, all examples will assume that
the view and layout functions are provided.  Only the layout
block contents will be shown.  To use these examples in your
scripts, you will need to put them in a layout block, as was
shown earlier.

For example, code that is written as:

    view layout [button red "Test it"]

will now appear as:

    button red "Test it"

===Face Sizes

The size of a face depends on its style.  Most styles, such as
buttons, toggles, boxes, checks, text-lists, and fields, have a
convenient default size.  Here are some examples.

    button "Button"
    toggle "Toggle"
    box blue

If no size is given, text will automatically compute its size,
and images will use whatever their source size is:

    text "Short text line"
    text "This is a much longer line of text than that above."
    image %palms.jpg

You can change the size of any face by providing a size facet.
The size can be an integer or a pair.  An integer specifies
the width of the face.  A pair specifies both width and height.
Images will be stretched to fit the size.

    button 200 "Big Button"
    button 200x100 "Huge Button"
    image %palms.jpg 50x50
    image %palms.jpg 150x50

===Color Facets

Most styles have a default color.  For example the body of
buttons will default to a teal color.  To modify the color of
a face, provide a color facet:

    button blue "Blue Button"
    h2 red "Red Heading"
    image %palms.jpg orange

Colors can also be specifed as tuples. Each tuple contains three
numbers: the red, green, and blue components of the color. Each
component can range from 0 to 255. For example:

    button 200.0.200 "Red + Blue = Magenta" 200
    image %palms.jpg 0.200.200 "Green + Blue"

Some face styles also allow more than one color.  The effect of
the color depends on the style.  For text styles the first color
will be used for the text and the second color for the background
of the text:

    txt "Yellow on red background" yellow red
    banner "White on Navy Blue" white navy

For other styles, the body of the face is the first color, and
the second color will be used as its alternate.

    button "Multicolor" olive red
    toggle "Multicolor" blue orange
===Layout Commands

To drop user interface elements on the canvas according to VIDs 
directional layout controls 


You are placing elements in a row orientation
    return button "A" button "B" button "C"
    return button "D" button "E" button "F"


You are placing elements in a column orientation

    return button "A" button "B" button "C"
    return button "D" button "E" button "F"


You can mix the directional controls 

    return button "A" button "B" 
    below button "C" 
    across button "D" button "E" button "F"


The pad keyword creates extra padding between styles. It uses a pair 
or integer value. When it is an integer, spacing is created either 
horizontally (across) or vertically (below). When it is a pair, the 
spacing will be created both horizontal and vertically. The following 
example illustrates both uses. First, the buttons "one" and "two" 
are padded with an integer representing 40 pixels in one direction. 
Then the buttons "three" and "four" are padded with a pair representing 
40x40 pixels. 

    button "one" pad 40 button "two" return 
    button "three" pad 40x40 button "four" 

Padding can be negative.
        backtile polished orange
        pad 200x200 button "A"
        pad -100x-100 button "B"

A guide is a virtual alignment control

      title "Buttons Without A Guide" 
    button "one"   button "two"  return 
    button "three" button "four" return 
    button" five" button "six" 

With an implicit guide location

    title "Buttons With An Implicit Guide Location" 
    button "one"   button "two"  return 
    button "three" button "four" return 
    button" five" button "six" 

With an explicit guide location

    across title "Buttons With An Explicit Guide Location"
    guide 55x100 
    button "one"   button "two"  return 
    button "three" button "four" return 
    button" five" button "six" 

Tabs can be used for alignment.


    tabs 200 ; sets tabs every 200 pixels   
    across button 20 "A" tab button 20 "B" tab button 20 "C" 
    tabs 100 ; sets tabs every 100 pixels   
    return button 20 "D" tab button 20 "E" tab button 20 "F"

    tabs 200 ; sets tabs every 200 pixels   
    below button 20 "A" tab button 20 "B" tab button 20 "C" 
    tabs 100 ; sets tabs every 100 pixels   
    return button 20 "D" tab button 20 "E" tab button 20 "F"

---Explicit Settings

Tabstops can be set at explicit values 

    tabs [100 124  166 212 300]

    across tab button 20 "A" tab button 20 "B" tab button 20 "C" tab 
    button 20 "D"
===Color Facets

Most styles have a default color.  For example the body of
buttons will default to a teal color.  To modify the color of
a face, provide a color facet:

    button 200 blue "Blue Button"
    h2 red "Red Heading"
    image polished orange

Colors can also be specifed as tuples. Each tuple contains three
numbers: the red, green, and blue components of the color. Each
component can range from 0 to 255. For example:

    button 200.0.200 "Red + Blue = Magenta" 200
    image polished 0.200.200 "Green + Blue"

Some face styles also allow more than one color.  The effect of the 
color depends on the style.  For text styles the first color will 
be used for the text and the second color for the background of the 

    txt "Yellow on red background" yellow red
    title "White on Navy Blue" white navy

For other styles, the body of the face is the first color, and the 
second color will be used as its alternate.

    button 200 "Multicolor" olive red
    toggle 200 "Multicolor" blue orange

From the mailing list, there was a problem reported in changing button 

    view layout [
        b: button "New color" [
            b/color: random 255.255.255 
            show b

And the answer was that the gradient of the color was preventing 
this change from working:

    style color-changing-button button 0.0.0        ; new style overwrites 
    gradient effect
    b: color-changing-button "New color" [
        b/color: random 255.255.255 
        show b

===Text Facets

Most faces will accept text to be displayed.  Even graphical faces 
can display text.  For example, the box and image faces will display 
text if it is provided:

    box blue "Box Face"
    image polished "Image Face"

Most button faces will accept more than one text string. The strings 
will be shown as alternates as the face is selected.

    button 200 "Up" "Down"
    toggle 200 "Off" "On"
    rotary 200 "Red" "Green" "Blue" "Yellow"
    choice 200 "Monday" "Tuesday" "Wednesday" "Thursday" "Friday"

    text-list 200 "Monday" "Tuesday" "Wednesday" "Thursday" "Friday"

When other datatypes need to be displayed as text, use the form function 
to convert them first:

    button 250 form now
    field form first read %.
===Normal Text Style

Normal text is light on dark and can include a number of facets to 
set the font, style, color, shadow, spacing, tabbing, and other attributes.

    text "Normal"
    text "Bold" bold
    text "Italic" italic
    text "Underline" underline
    text "Bold italic underline" bold italic underline
    text "Big" font-size 32
    text "Serif style text" font-name font-serif
    text "Spaced text" font [space: 5x0]

Text also includes these predefined styles:

    title "Title" 200
    vh1 "vh1"
    vh2 "vh2"
    vh3 "vh3"
    vh4 "vh4"
    label "Label"
===Document Text Style

Document text is dark on light and can also include a number of facets 
to set the font, style, color, shadow, spacing, tabbing, and other 

    txt "Normal"
    txt "Bold" bold
    txt "Italic" italic
    txt "Underline" underline
    txt "Bold italic underline" bold italic underline
    txt "Big" font-size 32
    txt "Serif style text" font-name font-serif
    txt "Spaced text" font [space: 5x0]

Document text also includes these predefined styles:

    title "Centered title" 200
    h1 "Heading 1"
    h2 "Heading 2"
    h3 "Heading 3"
    h4 "Heading 4"
    tt "Typewriter text"
===Text Entry Fields

Text input fields accept text until the enter or tab key is pressed. 
 A text input field can be created with:


To make the field larger or smaller, provide a width:

    field 30
    field 300

Fields will scroll when necessary.

Larger amounts of text can be entered in an area.  Areas also accept 
an enter key and will break lines.


You can also specify the area size:

    area 160x200

To force the text in an area to wrap rather than scroll horizontally, 
provide the wrap option:

    area wrap
===Text Setting

To set the value of a text field under program control, use /text: 

    across backtile polished
    return t1: txt      200 "This is some original text"
    return f1: field    200 "Some field text"   
    return a1: area  {Some original area text.} wrap 200x80
    return button 200 "Change Text" [
        t1/text: "Some different text" 
        f1/text: "Some new field text"

        a1/text: {Some wrapping text in the^/ area field to^/ show that this^/ 
        is supported}
        show [t1 f1 a1]
===Text Lists

Text lists are easy to create.  Here is an example.

    text-list "Eureka" "Ukiah" "Mendocino"

You can also provide it as a block:

    text-list data ["Eureka" "Ukiah" "Mendocino"]

Almost any type of block can be provided. Here is a list of all the 
files in your current directory:

    text-list data read %.

Here is a list of all the words REBOL has scanned:

    text-list data first system/words
===Scrolling Text List

A style to allow maintenance of lists from Brett Handley on the REBOL 

        style updatable-text-list text-list
        with [
            update-slider: does [
                sld/redrag lc / max 1 length? head lines

        tl: updatable-text-list 300x100 data copy system/locale/months
        button  300x20 "Delete first entry on the list" [
            remove tl/data tl/update-slider show tl
        button 300x20 "Append the 'now' timestamp to list" [
            append tl/data mold now tl/update-slider show tl
===Text List Picked Values

    list-of-letters: text-list "a" "b" "c" "d" "e" 
    button 200  "Pick Item 3" [
        clear list-of-letters/picked 

        append list-of-letters/picked pick list-of-letters/data 3 
        show list-of-letters

By default an image will be scaled to fit within a face.

    image 60x60 polished
    image polished red

Images can be framed in a number of ways:

    image 100x100 polished frame blue 5x5
    image 100x100 polished bevel
    image 100x100 polished ibevel 6x6

Most other faces can accept an image as well as text:

    box 100x100 polished
    button "Button" polished purple
    toggle "Toggle" polished blue red
    field bold  "This is a field." polished effect [emboss tile]

    field bold "This is another field." polished effect [brighten 100]

The image can be provided as a filename, URL, or image data.


A backdrop can be a color, an effect, an image, or a combination
of the three.  For example a backdrop color would be written as:

    backdrop navy
    title "Color Backdrop" gold

To create a backdrop effect provide it on the line:

    backdrop effect [gradient 1x1 0.0.100 100.0.0]
    title "Gradient Backdrop" gold

A backdrop image can be a file, URL, or image data:

    backdrop polished
    title "Image Backdrop" red

The backdrop image can be colorized:

    size 400x500 
    backdrop polished blue
    title "Blue Image Backdrop"

The image can include an effect:

    backdrop polished effect [fit gradcol 1x1 100.0.0 0.0.250]
    title "Gradient Image Backdrop"

To make a backdrop use a tile effect there are two options:

    backdrop polished effect [tile]
    banner "This shows a backdrop with a tile effect"

    backtile polished
    banner "This demonstrates backtile"

Note the difference between:

    size 400x500 
    backdrop polished
    banner "Here one image is stretched to cover the canvas"


    size 400x500 
    backtile polished
    banner "Here one image is repeated to cover the canvas"
===Effect Facets

A range of effects are supported for faces.  All of these effects 
are performed directly on the face when it is rendered. Here are 
examples of a few possible effects in top to bottom then left to 
right order:

    style polished-steel image 80x60 polished 
    polished-steel effect [flip 1x1]
    polished-steel effect [rotate 90]
    polished-steel effect [reflect 1x1]
    polished-steel effect [crop 0x50 120x60 fit]
    polished-steel effect [grayscale]
    polished-steel effect [invert]
    polished-steel effect [difference 200.0.0]
    polished-steel effect [tint 80]
    polished-steel effect [contrast 50]
    polished-steel effect [brighten 50]
    polished-steel effect [sharpen]
    polished-steel effect [blur]
    polished-steel effect [colorize 204.0.0]
    polished-steel effect [gradcol 1x1 150.0.0 0.0.150]
    polished-steel effect [gradmul 0x1 0.100.0]
    polished-steel effect [grayscale emboss]

Effects can be used in combination to create other interesting results. 
 However, keep in mind that the computations are performed in real 
time.  If complex combinations are required, a temporary image should 
be created with the to-image function.


An action can be associated with almost any face. To do so, follow 
the face style with a block:

    button "Test" [alert "test"]

The block is used as the body of a function that is passed the face 
and the current value (if the face has one).  For example:

    toggle "Toggle" [alert form value] 
    rotary "A" "B" "C" [alert form value]
    text "Click Here" [alert  face/text]

If a second block is provide, it is used for the alternate
actions (right key):

    button "Click Here" [view/new layout [txt "action"]] [view/new layout 
    [txt "alt-action"]]

Use variables to modify the contents or state of other faces. For 
example, the slider will update the progress bar:

    slider 200x16 [p1/data: value show p1]
    p1: progress

!More action on actions needed...


After the state is changed for a user interface element, it must 
be re-drawn to be reflected on the user interface canvas.

Accomplish this with the show message.

    backtile polished
    toggle "Toggle State"  
            [   cybernetics?/data: not cybernetics?/data
                show cybernetics?]  

    return  label "Are you interested in cybernetics?" cybernetics?: 

One show command can be used for multiple user interface elements

        backtile polished orange
        b1: check label "Red" return
        b2: check label "Green" return

        button 200 "Change State But No Refresh" [b1/data: not b1/data b2/data: 
        not b2/data] return
        button "Show" [show [b1 b2]]

A user interface element can also be hidden.

        backtile polished orange
        c1: check 
        hide-button: button "Hide" [hide c1] return
        show-button: button "Show" [show [c1 d2]]

The show-button action tries to show a user interface element 'd2' 
that does not exist.
REBOL/View ignores these.
===Invisible Faces

To make a button invisible when the view is opened, you can define 
an invisible button style

This approach sets the show? value to false when the user interface 
element is initialized.


    style invisible-button button with [append init [show?: false]]
    late-shower: invisible-button "I'm Here" return
    return button 200 "Show Invisible Button" [show late-shower]
This works for the other visible user interface element.


A user interface element can programmatically be given the focus.

    across backtile polished 
    button 200 "Set focus to Phone Field" [focus f2] 
    return label "Name: "   f1: field 100 
    return label "Phone: " f2: field 100 

    return button 200 "Remove focus from Phone Field" [unfocus f2] 
    return button 200 "Hide the Phone Field" [hide f2] return

---Focus Defect

!Note that the tab function shows a hidden field. I have assumed 
that this is a defect. If a field is hidden, the tab button should 
not make it visible. This has been previously sent to feedback.

===Radio Buttons

A radio button is used to make a choice between mutually exclusive 
values. Your preferred programming language is REBOL or C++ or PL/1 
or APL but it is only one of those.

            across backtile polished

            radio of 'programming-language pad 0x-4 label "REBOL" return

            radio of 'programming-language pad 0x-4 label "C++" return

            radio of 'programming-language pad 0x-4 label "PL/1" return

            radio of 'programming-language pad 0x-4 label "APL" return

To mix two groups of radio buttons on one screen, associate them 
with their groups using the "of 'word". In the above, the grouping 
is 'programming-language.

            across backtile polished

            radio of 'programming-language pad 0x-4 label "Language: REBOL" return

            radio of 'programming-language pad 0x-4 label "Language: C++" return

            radio of 'editor pad 0x-4 label "Editor: TextPad" return

            radio of 'editor pad 0x-4 label "Editor: Notepad" return

The padding in the above is needed to keep the label aligned with 
the radio button.

            across backtile polished orange

            radio of 'programming-language pad 0x-4 label "REBOL" return

            radio of 'programming-language          label "APL" return

===Radio Button Settings

A radio button is not very useful unless you can find out what its 
setting is and change that setting under program control.

            across backtile polished orange

            rebol-radio:    radio of 'programming-language  [programming-language: 
            'rebol] pad 0x-4 label "REBOL" return

            apl-radio:      radio of 'programming-language  [programming-language: 
            'apl]         label "APL" return
            button 200 "Toggle radio button" [

                    apl-radio/data: not rebol-radio/data: not rebol-radio/data
                    show [rebol-radio apl-radio]
===Check Box


A check box is used to allow user interface choices where the choices 
are not mutually exclusive.

        across backtile polished orange
        c1: check label "Likes animals" return
        c2: check label "Like Monkees" return
        c3: check label "Like The Animals"

A check box is not much good if you can't get and set its state (on 
or off).

        across backtile polished orange
        c1: check label "Likes animals" return
        c2: check label "Like Monkees" return
    button "Set State" [
        c1/data: true 
        show c1
        c2/data: false
        show c2


A sensor is an invisible user interface element. Using a sensor only 
makes sense in a few instances. 

If you want a keycode action where there is no visible user interface 
element to link the action to then a sensor can be used.

This sensor code adds an Escape or Back or Enter action that will 
close the window. 

    sensor 1x1 keycode [#"^M" #" " #"^(back)" #"^(ESC)"] [unview]

Or if you want to make portions of an image 'hot' instead of putting 
buttons on top of the image, then a sensor will achieve this.

        across backtile polished orange

        txt "Click on the upper left section of the gray image to invoke 
        the sensor action"

        return animage: image 100x100 polished      ; here the image is just 
        the polished area

        at animage/offset sensor 50x50 [alert "You pushed over the sensor"]
===Displaying Script Values

If the script has a standard format headings, including custom ones, 
these can be used in the application by picking them from the system/script/header.

        backtile polished
        across banner "About"

        return text font-size 16    rejoin ["Title: "           form system/script/header/title]

        return text font-size 16  rejoin ["Originator: "    form system/script/header/author] 

        return text font-size 16  rejoin ["Modifier: "      form system/script/header/modifier]

        return text font-size 16  rejoin ["Version: "       form system/script/header/version]

        return text font-size 16  rejoin ["Updated: "       form system/script/header/date]
        return button "OK" [unview] 


A toggle button represents boolean state - either on or off. The 
button stays down until toggled again.
Colors and text can be paired for "on" and "off" state.

    toggle "Up" "Down" red blue

To set the state via program control, use:

        across backtile polished
        return t1: toggle "Up" "Down" red blue
        return button polished 204.0.0 100 "Toggle State" [
            t1/state: not t1/state
            show t1

===Rotary Buttons

Rotary buttons are a different sort of user interface device. They 
can cause some challenges because the state is what's showing so 
you have to blindly "toggle" to get to a state that you want.  But 
for quick and easy uses where the user is familiar with the options, 
they can be handy.  If you plan to use them for a long list of items 
such as shown  below, they might give you some usability concerns.


        across backtile polished
        rotary data ["First" "Second" "Third"]

---Setting State

        across backtile polished

        return r1: rotary data (my-options: ["First" "Second" "Third"])
        return button 200 "Change Rotary State" [
            r1/data: next r1/data
            if tail? r1/data [r1/data: head r1/data]
            show r1

---Example - Usability For Unfamiliar List Contents

The rotary button demonstrated here contains some information unfamiliar 
to most (Saturn's satellites). Use it to to set the state so that 
"Calypso" is set. Doable but without knowing the order each re-paint 
has to be checked to ensure that it is not "Calypso" before clicking 
again.  If you do click past the choice that you want, there is no 
back function so you have to cycle through again.

        return rotary data [

            "Pan" "Atlas" "Prometheus" "Pandora" "Epimetheus" "Janus" "Mimas" 
            "Enceladus" "Tethys" "Telesto" "Calypso" "Dione" "Helene" "Rhea" 
            "Titan" "Hyperion" "Iapetus" "Phoebe"        


REBOL/View supports arrows as simple user interface elements. Actions 
can be associated with them.

---Arrowheads And Actions

By default, the arrow is 20x20

    across size 200x100 
    backtile polished
    at 50x50 arrow left 
        [alert "You pressed the left arrow"] 

        [alert "You pushed the alternate button on the left arrow"] 
    at 70x30 arrow up
    at 90x50 arrow right [alert "You pressed the right arrow"]
    at 70x70 arrow down
---Very Sharp Arrows

And with a little work the arrows and boxes can be merged to look 
sharper. Here is a "sharp at both ends" arrow from the block diagram 
script by Carl:

    origin 0
    backcolor white
    at 0x0 box 40x40 white effect [arrow rotate 270]
    at 110x0 box 40x40 white effect [arrow rotate 90]
    at 24x10 box black 100x20
---Arrow Blend

So that shows you how to make an arrow blend into your background

    size 100x100
    across backdrop gray
    at 50x50 box 40x40 gray effect [arrow rotate 90]
    at 40x67 box 25x5 black

LEDs would be used to display state (on or off).  

Clicking the LED toggles its state and changes its color.

LEDs do not support alternate mouse button actions.

    across banner "Light Emitting Diode"

    l1: led 10x10 [alert "LED left mouse action"] label "Alert status"

    l2: led 10x10 [alert "LED left mouse action"] label "Network status"
    return button "Change state" [
        l1/data: not l1/data
        l2/data: not l2/data 
        show [l1 l2]        


Draw boxes of any heigth and width with the box style

    box "Large Box" 200x400 polished orange
---Boxes As Lines

If you make the box narrow enough or short enough it is a line (or 
a dot).

    across size 300x300 backtile polished
    at 50x0 box 3x100 gold
    at 0x50 b1: box 100x3 gold
    at 10x10 box 5x5 red
---Boxes Can Grow

    across size 300x300 backtile polished
    at 150x0 b1: box 100x3 gold
    return pad 0x100 button "Grow Down" [
        for i 3 300 1 [
            b1/size/y: 1 + b1/size/y
            wait 00:00:00.01
            show b1

    return pad 0x100 button "Back Up" [
        for i 300 3 -1 [
            b1/size/y: b1/size/y - 1
            wait 00:00:00.01
            show b1

You might even find a use for it.

---Grid Effect

Not sure of the use for this yet but here is what you can do:

 return box "Grid Lock" with [effect: [grid 20x20 8x8 4x3]] white 

 return box "Grid Lock" with [effect: [grid 20x20 5x5 3x3]] white 
 - 80 300x200

Earlier versions of REBOL VID supported frames in layouts such as
view layout [frame "This is the Bay" %bay.jpg]

These are no longer valid.

But frames can be put around some user interface devices:

    image 100x100 polished frame red

A list is an iterated sub layout and takes a layout block that uses 
the Visual Interface Dialect. The styles in the layout will be repeated 
until there is no more room to fit them within the list dimensions.


A face can be iterated to create a number of virtual faces. For instance, 
when displaying a list of ten buttons, each of the buttons does not 
need to be created as a separate object. If the buttons only differ 
by a few facets (such as position, text, and action taken on selection), 
a model face can be created and iterated for its other position. 
This is useful when creating scrolling lists of files and other data 
sets that share the same appearance. 


Supply provides the data to the list for an iterated face.

    do [cnt: 0
        list-collection: [aqua sky water]    
    backtile polished orange
    list-displayed: list 100x72 [
        origin 0 space 0x0 across
        color-field: txt bold 80x24
    ] supply [
            if none? one-color: pick list-collection count [exit]
            face/text: do pick [one-color] index


    return txt gold 180 "OK ... but not too useful"

---Supply Columns

Maybe adding some more columns would be better.

Here I'll add a column of buttons that display the color name
and a column of text strings in italic.

    do [
        cnt: 0
        list-collection: [aqua sky water gold silver coffee]    
    backtile polished orange
        list-displayed: list 300x200 [
            origin 0 space 0x0 across
            color-field: txt bold 80x24
            color-button: button 80x24
            pad 5x1
            txt 100 italic
        ] supply [

                if none? one-color: pick list-collection count [exit]
                face/text: do pick [
                    [to-string one-color]
                    [rejoin ["  " to-string one-color]]
                    ] index 

    return txt gold 300 {A bit more interesting but the last row repeats 
    to fill the list size. Some of the other VID components will automatically 
    stretch to fit the size needed (such as this txt field) but the list 
    does not behave that way.  You have to make the list size fit its 
    data or make it smaller and add a vertical scroll capability. That 
    is shown a little later on.}

===List With Supplied Data

This example is to show adding action to the list
and adds a horizontal line between the rows.

    do [
        cnt: 0
        list-collection: [aqua sky water gold silver coffee]    
    backtile polished orange

        list-displayed: list water edge [size: 6x6 color: silver]  350x96 
            origin 0 space 0x0 across

            color-field: txt 60 [alert rejoin ["You pressed the " face/text " 
            text field"]]
            pad 45x0            

            color-button: button 80 [alert rejoin ["You pressed the " face/text 
            " button"]]
            pad 5x0
            txt 120 italic

            return box 350x1 white      ; this causes a horizontal line to appear 
            between each row

        ] supply [

                if none? one-color: pick list-collection count [exit]
                face/text: do pick [
                    [to-string one-color]
                    [rejoin ["  " to-string one-color]]
                    ] index 

===Supply List With Scroll

This example shows a supplied list with a scroll capability.
More colors are added to demonstrate scrolling.

Note that this is a verbose list of code where I added comments
for my understanding of how the scroll was linked to the list.
The same effect can be accomplished with fewer lines of code.

    do [    ; first this do block creates the data definitions needed.
        slider-position-clicked:  0
        count: 0    
        x: 450
        y: 300

        row-y: 16           ; the row height includes the data plus any separator 

        list-size: to-pair reduce [x y]     ; this is the size of the display 
        separator-size: to-pair reduce [x 1]
        slider-size: to-pair reduce [24 y ]
        list-collection: [

            aqua           bar-color   base-color     beige         black    
                  blue           brick          brown      

        button-color   coal        coffee         crimson       cyan     
              forest         gold           gray       

        green          ivory       khaki          leaf          linen    
              magenta        main-color     maroon     

        mint           navy        oldrab         olive         orange   
              over-color     papaya         pewter         

            pink           purple      rebolor        red           sienna   
                  silver         sky            snow

        tan            teal        violet         water         wheat    
              white          yellow        
        supply-style: stylize [

                button-fixed: button left coal to-pair reduce [80 row-y]        ; 
                these keep the row elements the same height

                text-fixed: txt to-pair reduce [160 row-y]          
        data-size: length? list-collection  

    backtile polished orange                        ; this section layouts 
    out the list

        list-position: at                                   ; the position 
        is captured here in order to later put the slider beside it
        list-displayed: list linen 
            edge [size: 6x6 color: tan]  list-size [  
            origin 0 space 0x0 across
            styles supply-style

            text-fixed [alert rejoin ["You pressed the " face/text " text field"]]

            button-fixed [alert rejoin ["You pressed the " face/text " button"]]
            pad 5x0 

            text-fixed 80 italic [alert rejoin ["You pressed the italic " face/text 
            " text field"]]

            return box separator-size gray      ; this causes a horizontal line 
            to appear between each row

        ] supply [
                count: count + slider-position-clicked  

                if none? one-color: pick list-collection count [exit]
            either count > (1 + data-size) 
                             do pick [

                                           ; this is supplied to the first txt field (text-fixed)

                                    [to-string one-color]                                           ; 
                                    this is supplied to the button (button-fixed)

                                    [rejoin ["  " to-string one-color " "]]     ; this value is supplied 
                                    to the last text-fixed field
                            ] index 

        ; now add a slider to the side of the list

        at list-position + (list-size * 1x0)                             
           ; this finds the top right border of the list widget
        vertical-slider: slider slider-size to-integer y / row-y

                    slider-position-clicked: vertical-slider/data   ; the slider has 
                    to be bound to the size of the list                

                        * ((1 + data-size) - ((y / (1 + row-y))))       ; including the row 
                    if slider-position-clicked <> count [
                        count: slider-position-clicked 
                        show list-displayed


A slider is interactive user interface element. The data of a slider 
varies from 0 to 1.

    backtile polished   orange across
    slider-1: slider 200x40 
    return button 200 "Move first slider to 50%" [
        slider-1/data: .5 
        show slider-1

    return txt 200 "The second slider in this example is initialized 
    to the 80% mark."  
    return slider 200x40 with [append init [data: .8]]
===Progress Indicator

The progress-1 face in this example is a progress indicator. Because 
it is only displaying information, it is non-interactive i.e. you 
can not change its value by dragging its edges.  The alternate button 
is not supported on a progress indicator.

    backtile polished   orange across
    slider 200x40 [
        progress-1/data: value 
        field-1/text: join (to-integer (100 * value)) " %"
        show [progress-1 field-1]
    return progress-1: progress
    return field-1: field

Panels are used to create sub-panes that can be more easily managed 
by grouping

the user interface devices on a panel. The first example below shows 
how to use panels for layout alignment. By creating a panel definition, 
all of the components defined within it are aligned relative to its 

    across backtile polished brick
    tabs 50
    return panel-1: panel 250x120 [
        backtile polished
        return button water 200 "Button A"
        return button aqua  200 "Button B"
        return button sky   200 "Button C" 

    at panel-1/offset + panel-1/size panel 60x90 [  ; start at the bottom 
    right corner of panel-1
        backtile polished
        return button tan       20 "1"
        return button coffee    20 "2"
---Multiple SubPanels example

This example from the REBOL html documentation shows how to easily 
hide and show sections of a user interface by displaying them on 
the face area of a box.  

        do [                                ; define two panels
            panel1: layout [
                    origin 8x8
                    h2 "Panel 1"
                    field "Field 1"
                    field "Field 2"
                    button "The Answer" [alert "I know nothing."]

            panel2: layout [
                origin 8x8
                    h2 "Panel 2"
                    txt "X:"
                    slider 150x16
                    txt "Y:"
                    slider 150x16
                    check [panel2/color: maroon  show panel2]
                    txt "Don't click this"
                    check [panel2/color: silver  show panel2]
                    txt "Click this" 

                panel1/offset: 0x0
                panel2/offset: 0x0

        vh2 "Subpanel Examples"     ; now demonstrate panel use
        pad 20
        button "Panel 1" [panels/pane: panel1  show panels]
        button "Panel 2" [panels/pane: panel2  show panels]
        button "Quit" [unview]
        box 2x140 maroon
        panels: box 220x140
        do [panels/pane: panel1]
===Simple Default Style Override

The style's default look can be overriden easily with one line of 

For example, to make the default button size 200x200 with a water 
color, use

    style button button 200x200 water
    button "Big Blue Button" [unview]

To make the toggle some different default colors:

    style toggle toggle crimson sky
    toggle "Up" "Down"

Note that these stay in effect until they are overridden so if you 
use the default values, exercise some care unless you meant to do 

===Image Maker

An option used by Carl in some of his programs is to let View create 
specific icons so that you have portability and more control of look 
of the image then if you referenced an external file such as gif 
that was a bullet display. Here's how to do that:

    do [    
        make-image: func [xy wh eff] [
            eff: layout [
                size 20x20 at xy
                box wh effect eff
        eff/color: rebolor
        to-image eff

        dot: make-image 6x5 9x9 [gradient 1x1 255.0.0 0.0.0 oval key 0.0.0]

        dot-big: make-image 8x7 12x12 [gradient 1x1 255.0.0 0.0.0 oval key 
        arr: make-image 3x3 14x14 [arrow 0.0.127 rotate 90]
        ard: make-image 3x3 14x14 [arrow 0.0.127 rotate 180]    

    ]   ; end of "do" - it is needed here because easyvid approach is 
    expecting vid dialect commands

    banner "Presentation Points"
    size 400x300 across

    style label label gold     ; make a label's text be a different color 
    than the default
    return image dot label "This is bullet point number 1" 
    return image dot label "This is bullet point number 2"
    return image arr label "This is arrow point number 1"

    return image ard label "This is an arrow making a different point"

    return image dot-big pad 0x4 area 300x80 wrap "And because these 
    arrows and dots are images, action can be added to them to make them 
    'hot' with mouse actions including 'over'."
===Needs Some Work

!More to come.  These still need to be covered in this

    text-list data [
===Digital Clock

    origin 0
    banner "00:00:00" rate 1 effect [gradient 0x1 0.0.150 0.0.50]

        feel [engage: func [face act evt] [face/text: now/time  show face]]


===REBOL Logo

 image %rebo-logo.gif [unview]

===Paint Drops

REBOL one liner by Vincent Ecuyer

 b: box rate 9 effect[draw[pen(random snow)circle(random 99x99)2]blur]box 
 1x1 rate 9 effect[draw[(b/image: to-image b)]]

One line emailer by Doc Kimbel

Assumes you have set up your email in set-user

 e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject 
 to-email e/text m/text s/text alert "ok"]
===Hello World

 text "Hello World!" button "Close" [unview]
===Three Buttons

 button "Yes" button "Maybe" button "No"

===View Web Text

 text 800x600 read http://www.rebol.com
===View Image

 image %palms.jpg
===View Image and File Name

Here a do block is used to initialize the file variable within the 
layout code.

 do [file: %palms.jpg]
 image file  text form file
===View Image behind File Name

Here a do block is used to initialize the file variable within the 
layout code.

 do [file: %palms.jpg]

 image file form file
===Buttons From Images

    backdrop 40.70.140
    stat: text bold "Click a Button" 100x20 240.140.40 center
    button "Bay Test"  %bay.jpg 100x100 [
        stat/text: "Upper" 
        show stat
    button "Blue Test" %bay.jpg 100x100 10.30.180 [
        stat/text: "Lower" 
        show stat
===View List

 list blue 320x200 [across text white 200 text white 100] data [
    ["John" 100] 
    ["Joe" 200] 
    ["Martin" 300]
===Movie Credits

    backdrop %bay.jpg effect [fit]

    text center bold 240x30 "REBOL, The Movie" yellow font [size: 16]
    credits: text {

 Edit This File 

 To Add Your Own Credits 

 It is very simple to do. 

 Only takes a minute. 

 Only REBOL Makes It Possible...

 } white bold center 240x180 rate 30 para [origin: 0x+100]
        feel [engage: func [f a e] [

            if a = 'time [f/para/origin: f/para/origin - 0x1 show f]

===Fire Demo

    box 150x150 with [
        edge: none
        img: image: make image! 150x150
        rate: 20
        text: "FIREBOLEK"
        font: make font [size: 24 color: 255.125.0]

        basic: [draw [image make pair! reduce [(random 3)  - 2 -1] img]]
        effects: reduce [
            append copy basic [blur luma -10]
            append copy basic [sharpen luma -10 blur]
            append copy basic [contrast 10 blur luma -5]        
        effect: first effects
        feel: make feel [
            engage: func [f a e][
                switch a [

                    down [f/effects: next f/effects if tail? f/effects [f/effects: head 
                    f/effects] f/effect: first f/effects show f]

                    time [show f repeat i f/size/x - 4 [poke f/image (f/size/x * f/size/y) 
                    - i - 2 (random 255.0.0 + random 0.127.0) * 3] f/img: to-image f] 
    text 150 {classical fire demo for REBOL^/
 press on fire to see other effects.^/   
 Written by ReBolek, 2001 in 15 mins.^/
 We need new category on Assembly:^/
 less-than-kb-demo ;-)} with [font: make font  [size: 9]]

Oldes Bezier Line Demo

See script library for %bezier-curve.r

Uses functions and data initialized at script startup

The end points are draggable to change the curve!!!!

Here a do block is used to allow executable lines for initialization 

 do [

    draw-beziere-curve: has [result pp x0 x1 x2 x3 y0 y1 y2 y3 cx bx 
    ax cy by ay t tx ty s] [
    result: make block! 120
    pp: p0/size/x / 2
    x0: p0/offset/x + pp
    y0: p0/offset/y + pp
    x1: p1/offset/x + pp
    y1: p1/offset/y + pp
    x2: p2/offset/x + pp
    y2: p2/offset/y + pp 
    x3: p3/offset/x + pp
    y3: p3/offset/y + pp

    insert result compose [
        pen 155.0.0
        line (p0/offset + pp) (p1/offset + pp)
        line (p2/offset + pp) (p3/offset + pp)
        pen 255.255.255 line (p0/offset + pp)
    cx: 3 * (x1 - x0)
    bx: 3 * (x2 - x1) - cx
    ax: x3 - x0 - cx - bx
    cy: 3 * (y1 - y0)
    by: 3 * (y2 - y1) - cy
    ay: y3 - y0 - cy - by
    t: s: 0.01 ;this value sets quality of the curve
    while [t <= 1][
        tx: to integer! (

                (ax * (t * t * t)) + (bx * (t * t)) + (cx * t) + .5
            ) + x0
        ty: to integer! (

                (ay * (t * t * t)) + (by * (t * t)) + (cy * t) + .5
            ) + y0

        t: t + s
        insert tail result to pair! reduce [tx ty]
    return result

 click?: false
 mouse-pos: 0x0


    origin 0

    bkg: box black 400x400 with [effect: reduce ['draw make block! 120]]
    style point box 10x10 with [

        effect: [draw [pen 0.255.0 fill-pen 0.200.0 circle 4x4 4]]
        changes: [offset]
        feel: make feel [
            engage: func [f a e][
                if a = 'down [click?: on mouse-pos: e/offset]
                if a = 'up   [click?: off]
                if find [over away] a [
                    if click? [
                        f/offset: f/offset + e/offset - mouse-pos
                        bkg/effect/2: draw-beziere-curve
                        show [bkg f]
    at 300x200 p0: point
    at 200x100 p1: point
    at 200x300 p2: point
    at 100x200 p3: point
    do [bkg/effect/2: draw-beziere-curve]
===Buttons Galore

Buttons galore from the library script %buttons.r

Here a do block is used to execute the initialization needed within 
the layout block.

    do [
        group: ["rotary" "test" "button"]

    origin 20x10
    backdrop effect [gradient 0x1 100.20.0]

    vh1 "52 Button Click-up - Each with a different click effect..."

    vtext bold "Here is a small sampling of the thousands of button effects 
    you can create. (This is 78 lines of code.)"
    at 20x80 guide
    button "simple"
    button form now/date
    button "colored" 100.0.0
    button "text colored" font [colors: [255.80.80 80.200.80]]
    button with [texts: ["up text" "down text"]]
    button "bi-colored" colors [0.150.100 150.20.20]

    button with [texts: ["up color" "down color"] colors: [0.150.100 
    button "image" pic
    button "color image" pic 200.100.50

    button "flip color" pic with [effects: [[fit colorize 50.50.200][fit 
    colorize 200.50.50]]]
    button "blink" with [rate: 2 colors: [160.40.40 40.160.40]]

    button "multiply" pic with [effects: [[fit][fit multiply 128.80.60]]]
    button "brighten" pic with [effects: [[fit][fit luma 80]]]

    button "contrast" pic with [effects: [[fit][fit contrast 80]]]
    button "horiz flip" pic with [effects: [[fit][fit flip 1x0]]]

    button "vert reflect" pic with [effects: [[fit][fit reflect 0x1]]]
    button "invert" pic with [effects: [[fit][fit invert]]]

    button "vert grad" with [effects: [[gradient 0x1 0.0.0 0.200.0] [gradient 
    0x1 0.200.0 0.0.0]]]

    button "horiz grad" with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 
    1x0 200.200.200 200.0.0]]]

    button "both grad" with [effects: [[gradient 1x0 140.0.0 40.40.200] 
    [gradient 0x1 40.40.200 140.0.0]]]

    button "blink grad" with [rate: 4 effects: [[gradient 1x0 0.0.0 0.0.200] 
    [gradient 1x0 0.0.200 0.0.0]]]

    button "blink flip" pic with [rate: 8 effects: [[fit][fit flip 0x1]]]
    button "big dull button with several lines" 100x80 0.0.100

    button "dual color" pic 50.50.100 100.50.50 100x80 with [edge: [color: 

    button "big edge" pic 100x80 with [edge: [size: 5x5 color: 80.80.80] 
    effects: [[fit colorize 50.100.50][fit]]]

    button "oval reflect" pic 50.100.50 100x80 with [effect: [fit reflect 
    1x0 oval]]

    button "text on top" pic 100x80 with [font: [valign: 'top] effects: 
    [[fit gradcol 1x1 200.0.0 0.0.200] [fit gradcol -1x-1 200.0.0 0.0.200]]]

    button "text on bottom" pic 100x80 50.50.100 with [font: [valign: 
    'bottom] effects: [[fit][fit invert]]]

    button "big text font" pic 100x80 with [font: [size: 24] effects: 
    [[fit multiply 50.100.200][fit]]]

    button "cross flip" pic 50.100.50 100x80 with [effect: [fit flip 
    0x1 reflect 0x1 cross]]
    toggle "toggle"
    toggle "toggle red" 100.0.0 
    toggle "toggle up" "toggle down"
    toggle "toggle colored" 0.150.100 150.20.20
    toggle "up color" "down color" 0.150.100 150.20.20

    toggle "toggle multiply" pic with [effects: [[fit][fit multiply 128.80.60]]]

    toggle "toggle contrast" pic with [effects: [[fit][fit contrast 80]]]
    toggle "toggle cross" pic with [effects: [[fit][fit cross]]]

    toggle "toggle v-grad" with [effects: [[gradient 0x1 0.0.0 0.200.0] 
    [gradient 0x1 0.200.0 0.0.0]]]

    toggle "toggle h-grad" with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 
    1x0 200.200.200 200.0.0]]]

    toggle "toggle both" with [effects: [[gradient 1x0 140.0.0 40.40.200] 
    [gradient 0x1 40.40.200 140.0.0]]]
    rotary data group
    rotary data reduce [now/date now/time]
    rotary data group 100.0.0 0.100.0 0.0.100

    rotary data group with [font: [colors: [255.80.80 80.200.80]]]
    rotary data group with [colors: [0.150.100 150.20.20]]
    rotary data group pic
    rotary data group pic 200.100.50

    rotary data group pic with [effects: [[fit colorize 50.50.200][fit 
    colorize 200.50.50]]]

    rotary data group with [effects: [[gradient 0x1 0.0.0 0.200.0] [gradient 
    0x1 0.200.0 0.0.0]]]

    rotary data group with [effects: [[gradient 1x0 200.0.0 200.200.200][gradient 
    1x0 200.200.200 200.0.0]]]

    rotary data group with [effects: [[gradient 1x0 140.0.0 40.40.200] 
    [gradient 0x1 40.40.200 140.0.0]]]
===Paint Program

This section is a clip of the layout portion of Frank Sievertsen's 
remarkable paint program. Open this example to enable a quick link 
to the real source:

 button "Browse Source" [browse http://www.reboltech.com/library/html/paint.html]
 button "Close" [unview]

In the example below, a DO block is used to execute initialize code.

 do [

    color: fill-color: start: draw-image: draw-pos: tmp: none
    type: 'box
    undos: [] redos: []
    draw: func [offset /local tmp] [
        compose [
            pen (color/color) fill-pen (fill-color/color)
            (type) (start) (either type = 'circle [
                tmp: offset - start
                to-integer square-root add tmp/x ** 2 tmp/y ** 2
            ] [offset])
        backdrop effect compose [gradient 1x1 (sky) (water)]
        draw-image: image white 300x300 effect [draw []]
        feel [engage: func [face action event] [
            if all [type start] [
                if find [over away] action [
                    append clear draw-pos draw event/offset
                    show face
                if action = 'up [
                    append/only undos draw-pos
                    draw-pos: tail draw-pos
                    start: none
            if all [type action = 'down] [
                start: event/offset
        do [draw-pos: draw-image/effect/draw]
        style text text [
            tmp: first back find face/parent-face/pane face
            tmp/feel/engage tmp 'down none
            tmp/feel/engage tmp 'up none
        label "Tool:" return
        radio [type: 'line] text "Line"
        radio [type: 'box] on text "Box"
        radio [type: 'circle] text "Circle"
        style color-box box 15x15 [

            face/color: either face/color [request-color/color face/color] [request-color]
        ] ibevel
        color: color-box 0.0.0 text "Pen"
        fill-color: color-box text "Fill-pen"
        button "Undo" [if not empty? undos [
            append/only redos copy last undos
            draw-pos: clear last undos
            remove back tail undos
            show draw-image
        button "Redo" [if not empty? redos [
            append/only undos draw-pos
            draw-pos: insert draw-pos last redos
            remove back tail redos
            show draw-image
===Font Lab

Carl's Font lab

Here a do block is used to initialize some values needed in the layout

 do [

    change-styles: func [style start facet subfacet value /local v][
    start: find style/pane start
    foreach f start [
        f: in f facet
        if subfacet <> 'none [f: in get f subfacet]
        either block? value [

            if not block? get f [set f either none? get f [copy []][reduce [get 

            either v: find get f value [remove v][head insert get f value]
        ][set f value]
    show style

 chg: func ['facet 'subfacet value] [
    change-styles external-view norm-start facet subfacet value
 shad: does [chg font shadow sdir * to-integer sl2/data * 16]
 sdir: 1x1
 sz: 180x40
 sx2: sz/x / 2 

    style tgl toggle 60
    style lab vtext bold
    backcolor rebolor
    space 0x5

    p: choice 180 "Sans-Serif Style" "Serif Style" "Fixed Width Style" 

        [chg font name pick reduce [font-sans-serif font-serif font-fixed] 
        index? p/data]
    tgl "Bold" [chg font style [bold]]
    tgl "Italic" italic [chg font style [italic]]
    tgl "Lined" underline [chg font style [underline]]
    tgl "Left" of 'tg1 [chg font align 'left]
    tgl "Center" of 'tg1 [chg font align 'center]
    tgl "Right" of 'tg1 [chg font align 'right]
    tgl "Top" of 'tg2 [chg font valign 'top]
    tgl "Middle" of 'tg2 [chg font valign 'middle]
    tgl "Bottom" of 'tg2 [chg font valign 'bottom]
    lab "Size:" 60x20 font []

    sl: slider 120x20 [chg font size max 8 to-integer sl/data * 40] 
     with [append init [data: .5]]
    lab "Space:" 60x20 font []

    sl1: slider 120x20 [chg font space (1x0 * to-integer sl1/data * 20) 
    - 5x0]
    lab "Shadow:" 60x20 font []
    sl2: slider 120x20 [shad]  with [append init [data: .5]]
    lab "Shad Dir:" 60x20
    arrow left  [sdir: sdir * 0x1 + -1x0 shad] pad 6
    arrow right [sdir: sdir * 0x1 + 1x0 shad]  pad 6
    arrow up    [sdir: sdir * 1x0 + 0x-1 shad] pad 6
    arrow down  [sdir: sdir * 1x0 + 0x1 shad]  pad 6
    button sx2 "Text Color" [chg font color request-color]
    button sx2 "Area Color" [chg color none request-color]

    button sx2 "Help" [alert "Click the controls on the left to change 
    text on the right."]
    button sx2 "Close" #"^Q" [unview]
    at p/offset + (p/size * 1x0) + 10x0
    Title "Title" sz
    h1 "Heading 1" sz
    h2 "Heading 2" sz
    h3 "Heading 3" sz
    h4 "Heading 4" sz
    h5 "Heading 5" sz
    at norm-start/offset + (norm-start/size * 1x0) + 10x0
    banner "Banner" sz
    vh1 "Video Heading 1" sz
    vh2 "Video Heading 2" sz
    vh3 "Video Heading 3" sz
    vtext "Video Text" sz
    text "Document Text" sz

===Windows Clipboard

---Cut or Copy to Clipboard

Normal Windows cut and copy commands are supported e.g. on a field, 
contents can be copied to the clipboard. Programmatic access is also 
supported for text contents.

    label "Entry field: "
    return input-field: field 200 "Enter your text here"

    return button 200 "Copy Entry field data to clipboard" [write clipboard:// 

    return button 200 "Show Clipboard Contents" [alert read clipboard://] 

---Clearing The Clipboard

    button 200 "Clear The Clipboard" [write clipboard:// ""]

    return button 200 "Show Clipboard Contents" [alert read clipboard://] 

---Paste from Clipboard

Normal Windows paste commands are supported e.g. on a field, contents 
can be pasted. Programmatic access is also supported for text contents.


    button 200 "Show Clipboard Contents" [alert read clipboard://] 

REBOL View supports an assortment of requesters. 

The results of the request-* code are returned as its value e.g. 
chosen-date: request-date

---Request Yes | No | Cancel

Provides the user the capability to pick from choices "Yes" | "No" 
| "Cancel"

The result is "True" | "False" | none

    do [user-response: none]

    button "Simple Request" 200 [user-response: request "Do you want 
    to abandon your input so far?"]
    button "View User Response" 200 [alert form user-response]

---Pick A Color

    do [chosen-color: gold] 
    button "Pick Color" 200 [chosen-color: request-color]
    button "View Chosen Color" 200 [alert form chosen-color]

---Pick An Answer

The request allows a descriptive value then 1, 2, or 3 options.

    button "Format" 100 [request ["Your message goes here. It will wrap 
    if it is very very long." "Choice 1" "Choice 2" "Choice 3"]]

    button "Example 1" 100 [request ["Pick The Color of Your New Model 
    T" "Black"]]

    button "Example 2" 100 [request ["Pick one country" "England" "France"]]

    button "Example 3" 100 [request ["Run Extract Script?" "Yes" "No" 

---Pick A Date

    do [chosen-date: 01-Jun-1990]
    button "Pick Date" 200 [chosen-date: request-date]
    button "See Chosen Date" 200 [alert form chosen-date]

---Get A LogonID and Password

    do [credentials: none]
    button "Get Credentials" 200 [credentials: request-pass]
    button "View Credentials" 200 [
        view/new layout [
            size 200x200 backtile polished orange 
            across banner "Credentials" 
            return label "LogonID:  " txt pick credentials 1
            return label "Password: " txt pick credentials 2

---Pick A File

Format: REQUEST-FILE /title title-line button-text /file name /filter 
filt /keep    

        do [filter-block: ["*.gif" "*.jpg" "*.png" "*.bmp"]]

        button "Pick Any File" 300 [request-file "Select"]      

        button "Pick With A Title" 300 [request-file/title "Pick The Data 
        File to Process" "OK"]

        button "Change the Action Button Name" 300 [request-file/title "Pick 
        The Data File to Process" "OK"]        

        button "Keep Results" 300 [request-file/title/keep "Previous Select 
        On This Button Is Kept" "OK"]

        button "Filter Files" 300 [request-file/title/filter "Pick An Image 
        File" "OK" filter-block]    

---Request Text Input

Format: REQUEST-TEXT /offset xy /title title-text /default str

    button "Request Text Input - all default parameters" 300 [request-text]

    button "Request Text Input - with offset to window" 300 [request-text/offset 

    button "Request Text Input - with title" 300 [request-text/title 
    "Input your question"]

    button "Request Text Input - with default" 300 [request-text/default 
    "Key your question here"]

    button "Request Text Input - with all parameters" 300 [request-text/offset/title/default 
    100x100 "Input your question" "Key your question here"]

---Request Download from Net

Request a file download from the net. Show progress. Return none 
on error.

Format: REQUEST-DOWNLOAD url /to local-file

    backtile polished orange    

    button "Request File Download To local REBOL Cache" 300 [request-download 

    button "Request File Download To This Directory" 300 [request-download/to 

    button "Request File Download To Specific File" 300 [request-download/to 

===Message Box

    button "Format" 100 [request ["Your message goes here. It will wrap 
    if it is very very long and tedious." "Close"]] 
    button "Example" 100 [request ["You done good!" "OK"]]


    button "Exit" 100 [
        request/confirm "Do you want to quit without saving?" []

===Calling the Editor

The REBOL editor is now callable with the editor function

    backtile polished
    button 300 "Create a test file and edit it" [
        write %temp.txt "This is a test file"
        editor %temp.txt
    ] frame 204.0.0 

===Calling Windows

With View/Pro the calling of executables is supported.

Here are two simple examples that will work if you have View/Pro 
on a platform where a notepad and calc are avaiable.

    across backtile size 200x200
    return button "Notepad" [call ["notepad.exe"]]
    return button "Calculator" [call ["calc.exe"]]

===Window Options

Note that these are options which are ignored by the easyvid.r code 
that displays them in this tutorial.
Copy the code out and run it standalone in REBOL/View.

---Block Options: No Border and No Title

    view/options layout [
        size 200x200 
        banner "Window Options" 
        button "Close" [unview]
        ] [

---Word Option: No Title

Note that the results of this are surprising if you run it from within 
a script that has a title option. It is displayed near location 0x0 
of the resulting window instead of in the window frame that has been 

    view/options layout [
        size 200x200 
        banner "Window Options" 
        button "Close" [unview]
        ] 'no-title

===REBOL/View Notifiers

REBOL/View supports simple notifiers to send messages to a user interface


    button 220 polished "Send alert message" [
        alert "This causes a dialogue box to popup"


Flash is provided to provide a message and keep on processing.

    across size 200x200
    return button 150 "Create Flash Message" [flash "Testing"]
    return button 150 "Unview Flash" [unview]


    inform layout  [
        backtile polished sky 

        across text font-size 16 bold underline red "Action complete!" 
        return button "OK"  [unview]]


REBOL supports popups  (see note below before running!)

        across size 200x200 
        button "Show Popup" [
            show-popup popup-layout: layout [
                    across size 200x200 
                    backtile polished
                    banner "The Popup Worked" 
                    return button "Unview" [unview]
        return button "Hide Popup" [unview/only popup-layout]

I have had some difficulties (process lockup) when using

these popups so just use view layout [...] and skip the popup part.

===Diagram Example

Carl has created some diagrams in REBOL using styles to make an architecture 

This is a slightly modified version.

Here again a DO block precedes the layout code for non-layout initiatiation 
... here the definition of a function.

Why make a diagram this way?

1. One reason is that it can be interactive ... the sections are 
all "hot" with a few lines of code.  Here they pop up REBOL Dialogs 
but they could do anything that can be coded even something as simple 
as launching a browser on a different URL for each diagram component. 
 The "Compositor" box demonstrates this by launching your browser 
on the REBOL.com site.

2. Very small footprint size compared to other presentation source 

 do [
        information: func [info [string!]][
        request/ok reform [ info]

    style bx box 255.255.255 0.0.0 font-size 11 font [color: 0.0.0 shadow: 
    0x0] edge [size: 5x2] 
        [request/ok reform ["No information on" face/text]] 

    style bb box bold left top para [origin: 6x10] edge [size: 2x2]
        [request/ok reform ["No information on" face/text]]
    backcolor silver + 30
    at 15x15 h1 486 left "Arch Structure" 
    at 15x50    bb "Client" 506x436 160.80.80 [

        information "Any client machine e.g. branch or Call Centre"]

    at 25x252   bb "Mid-Tier" 486x68 effect [gradient 1x1 169.91.155 

    at 25x152   bb "UI" 486x96    effect [gradient 1x1 38.156.82 19.78.41]

    at 25x324   bb "Servers" 486x151   effect [gradient 1x1 103.96.200 
    50.45.100] [

        information "Mid-tiers servers with XYZ relational database server" 

    at 130x216  bx "Compositor" 182x24 bold [browse http://www.rebol.com]

    at 130x60   bx "Browser" 120x24 [information "Branch standard browser"]

    at 130x188  bx "Sound" 182x24 bold [information "Sound services"]
    at 255x60   bx "Win32" 120x24 [information "Win32 App"]

===Column Images

Creates a layout looking (a little) like columns. It uses a gradient 
effect going from darker to lighter

 do [
     column: make image! layout [

            backdrop effect [gradient 1x0 20.20.20 250.240.230 luma 60]

    column-size: 50x420

    area-size: 400x420  ; height should be the same as column-size
 backtile polished tan
   image column-size  column 
   pad -10x0        ; this brings the default VID spacing back
   area wrap area-size  

   edge none        ; take the edge off of area so that it more closely 
   shadow 2x2

   pad -10x0 image column-size column  ; if you want a right column

===Tree View of Directory

This is Didier's tree view %request-dir.r

In this sample, you must be online because the code is accessed on 
the Rebol script server

 do [do http://www.rebol.org/library/scripts/request-dir.r

Note that:

* the script is read from the script library but runs locally

* it is showing the files in your directories

===The emailer Function

The function for emailing has appeared in Jan-2004 on the rebol list.

It is a simple idea ... to create a standard emailer by invoking 
a function emailer. This window will show the source:

  text wrap 400x300 mold get 'emailer

And it is simple to run:

    across size 200x200
    return button 150 "Run emailer" [emailer]

But on my machine there is again a problem - the emailer locks up 


* if it works use it if you like

* use Doc Kimbel's one liner (works for me). Assumes you have set 
up your email in set-user

 e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject 
 to-email e/text m/text s/text alert "ok"]

* better yet, make your own... if the code for the basic is 1 line, 
then a custom version is not far away. Here's an example that allows 
selection of your frequent contacts (entered in the names-addresses 
series) and keeps a journal of email that you have sent (using this 
code) in file email-journal.txt.  Assumes you have setup your user 
profile correctly to allow sending of email.

 do [

  names-addresses: [
    "Contact 1"         [contact1-:-no-such-address-:-com]
    "Contact 2"         [contact2-:-no-such-address-:-com]
    "Contact 3"         [contact3-:-no-such-address-:-com]

  names: copy []
  foreach [name address] names-addresses [append names name]

  journal?: false  ; set to true if want to journalize sent email

    e: rotary 200 data sort names
    s: field "Subject" 
    m: area 500x400 wrap "Body" 
    btn "Send"[

        send/subject who-to: select names-addresses e/text m/text s/text 
        alert join "Sent email to: " form who-to
        if journal? [
            write/append %email-journal.txt rejoin [
                "[ When-sent: " now/precise 
                " To: " who-to
                " Subject: {" s/text
                "} Message: {" m/text "} ] "
    btn "Quit" [unview]

It won't take much to change this from the rotary used to a text 
list allowing multiple selections.

===Some More email

Earlier there have been a few examples of sending email. Here are 
a few more that often appear in the mailing list

---Simple Send

This is not a runnable version because you don't need anything but 
REBOL/Core to run it. It has been wrapped in a DO block so it does 
not send errors to the console.

---Quick Send Short Message

 do [
    send [address-:-isp-:-com] "My Message"
---Send Longer Message  

Now a more complex message where there is a body to the message:

 do [
    send [address-:-isp-:-com] {Sample Message
    This is the body of the message

---Send with One Attachment

Here, so that the sample does not fail, test file(s) are created 
by the code before attempting the send. 

 do [
    test-file: %file-attachment.txt
    write test-file {Just some test data to create a file}
    send/attach [address-:-isp-:-com] {Sample Message
    This is the body of the message
    } test-file
---Send with Attachments

And a message with multiple attachments.

Here, so that the sample does not fail, test file(s) are created 
by the code before attempting the send. 

 do [
    files: [%file-attachment.txt %second-attachment.txt]

    foreach file files [write file {Just some test data to create a file}]
    send/attach [address-:-isp-:-com] {Sample Message
    This is the body of the message
    } files
---Send to Multiple Addresses

Here, so that the sample does not fail, test file(s) are created 
by the code before attempting the send. 

 do [
    files: [%file-attachment.txt %second-attachment.txt]

    foreach file files [write file {Just some test data to create a file}] 

    send/attach [[address-:-isp-:-com][asecondAddress-:-isp-:-com]] {Sample Message
    This is the body of the message
    } files

Same send only just provide the SMTP server with one copy:

Here, so that the sample does not fail, test file(s) are created 
by the code before attempting the send. 

  do [
    files: [%file-attachment.txt %second-attachment.txt]

    foreach file files [write file {Just some test data to create a file}] 

    send/only/attach [[address-:-isp-:-com][asecondAddress-:-isp-:-com]] {Sample 
    This is the body of the message
    } files
---Send With Header

This example uses a Do block to wrap the code. If you execute the 
email should be sent.
But it is unlikely to be delivered.

The addresses for me and you should be changed in your use as well 
as the

* Subject

* Organization

* Content 

 do [
   me: [myaddress-:-isp-:-com]
   you: [youraddress-:-isp-:-com]
   header-object: make system/standard/email [
            From: me
            Reply-To: me
            Subject: "Some Stuff"
            Organization: "Cyberia"
            MIME-Version: 1.0 
            Content-Type: "text/plain"
 send/header you {Test Message
    This is the message body.

---Send with CC

This adds a copy value in the header-object

 do [
   me: [myaddress-:-isp-:-com]
   you: [youraddress-:-isp-:-com]
   header-object: make system/standard/email [
            From: me
            Reply-To: me
            Subject: "Some Stuff"
            Organization: "Cyberia"
            MIME-Version: 1.0 
            Content-Type: "text/plain"
        cc: [another-address-:-isp-:-com]
 send/header you {Test Message
    This is the message body.

---Doctored Code

Again Doc Kimbel's one liner that does not waste a character

 e: field "Email" s: field "Subject" m: area "Body" btn "Send"[send/subject 
 to-email e/text m/text s/text alert "ok"]

===Sharp Styles

I really like the style that Didier has put around his email previewer

 do [
    ss-light: stylize [
        text: text feel none
        vtext: vtext feel none
        col-hdg: text black 255.255.204 bold middle effect []
        col-txt: text edge [size: 1x0 color: gray effect: 'bevel]
        ban: vh3 left to-pair reduce [
            50 logo.gif/size/y] edge [

                color: 0.0.0 size: 0x1] feel none with [color: black]
        lab: label para [origin: 2x3 margin: 0x2]
        labe: lab edge [size: 1x1 color: water effect: 'ibevel]
        inf: info 100 font-color yellow
        bkg: backdrop water - 10.10.10
        txt-big: vtext 300 font-size 18 font-color yellow center
        rti: vtext font-size 14 bold
        txt-ch: rti font-color white 170x22 para [
            origin: 2x3] with [font: make font [
                    color: white] colors: [55.95.155 235.170.55]]
        btnb: btn 70.70.70 font-color white

        men: rti 264 edge [size: 1x1 color: water effect: 'bevel] para [origin: 
        20x2 margin: 1x4]

             with [color: water - 40.40.40 effect: first effects: [

                [draw [pen white fill-pen white polygon 5x2 13x10 5x18]] [draw [pen 
                white fill-pen white polygon 2x5 10x13 18x5]]
             ] feel: none]  ;system/view/vid/vid-feel/hot]

        cbox: box 60x20 edge [size: 1x1 color: water effect: 'bevel] [

            if temp: request-color/color first face/data [face/color: temp change 
            face/data temp show face]
        ] with [append init [color: first data]]
    stylesheet: ss-heavy: stylize/styles [

        col-hdg: col-hdg effect [gradcol 0x1 200.200.160 155.155.104]

        ban: ban effect [merge gradcol 150.180.200 0.0.0] with [color: none]

        bkg: backdrop effect [gradient 1x1 65.125.175 45.75.115 grid 2000x4 
        1999x4 70.130.190 blur]
        txt-big: vtext 300 font-size 18 font-color yellow center
        rti: vtext font-size 14 bold

        txt-ch: txt-ch effect [gradcol -1x1 105.105.105 151.151.151]
        men: men effect [gradcol -1x0 black water]
    ] ss-light
    styles stylesheet
    space 4x4 origin 4x4 across
    pad 15 ban 235 :title para [origin: 32x0]
    pad -254
    image 30x30 %palms.jpg effect [fit key 255.0.255]
code: text: layo: external-view: none
sections: []
layouts: []
space: charset " ^-"
chars: complement charset " ^-^/"

rules: [title some parts]

title: [text-line (title-line: text)]

parts: [
    | "===" section
    | "---" subsect
    | "!" note
    | example
    | paragraph

text-line: [copy text to newline newline]
indented:  [some space thru newline]
paragraph: [copy para some [chars thru newline] (emit txt para)]
note: [copy para some [chars thru newline] (emit-note para)]
example: [
    copy code some [indented | some newline indented]
    (emit-code code)

section: [
    text-line (
        append sections text
        append/only layouts layo: copy page-template
        emit h1 text
    ) newline
subsect: [text-line (emit h2 text)]
emit: func ['style data] [repend layo [style data]]
emit-code: func [code] [
    remove back tail code
    repend layo ['code 460x-1 trim/auto code 'show-example]
emit-note: func [code] [
    remove back tail code
    repend layo ['tnt 460x-1 code]

show-example: [

    if external-view [xy: external-view/offset  unview/only external-view]
    xcode: load/all face/text
    if not block? xcode [xcode: reduce [xcode]] ;!!! fix load/all
    if here: select xcode 'layout [xcode: here]
    external-view: view/new/offset layout xcode xy

page-template: [
    size 500x480 origin 8x8
    backdrop white - 80

    style code tt snow navy bold as-is para [origin: margin: 12x8]
    style tnt txt maroon bold

parse/all detab content rules
show-page: func [i /local blk last-face][
    i: max 1 min length? sections i
    append clear tl/picked pick sections i 
    if blk: pick layouts this-page: i [
        f-box/pane: layout/offset blk 0x0 
        last-face: last f-box/pane/pane    ; bh slider

    f-box/pane/pane/1/size: f-box/pane/size: max 500x480 add 20x20 add 
    last-face/offset last-face/size ; bh slider
    update-slider ; bh slider
        show f-box

    show tl    ; changed to after slider update ; was not refreshing 
    the index display

update-slider: does [
    sld/data: 0
    either object? f-box/pane [
        sld/redrag min 1.0 divide sld/size/2 f-box/pane/size/2
        sld/action: func[face event] compose [

            f-box/pane/offset/2: multiply face/data (subtract 480 f-box/pane/size/2)
            show f-box
        sld/redrag 1.0 show sld
        sld/action: none
    show sld

main: layout [
    backtile polished
    vh2 title-line return
    tl: text-list 160x480 bold black white data sections [
        show-page index? find sections value
    h: at
    f-box: box 500x480

  at h + 500x0 sld: slider 24x480                 ; add brett's slider
    at h + 456x-24
    across space 4
    arrow left  keycode [up left] [show-page this-page - 1]
    arrow right keycode [down right] [show-page this-page + 1]
    pad -150

    txt white italic font-size 16 form system/script/header/date/date

show-page 1
xy: main/offset + either system/view/screen-face/size/x > 900 [
    main/size * 1x0 + 8x0][300x300]
view main
>> move-element: func [                             
[    blok [block!] 
[    element                 
[    /to-start                         
[    /to-end                                     
[    ][
[    either find blok element [                    
[        either to-end [                                  
           head insert tail remove find blok element element
[            head insert head remove find blok element 
[            ]
[        ][
[        blok
[        ]
>> blk: [a b c d e]
== [a b c d e]
>> move-element/to-start blk 
== [c a b d e]
>> move-element/to-end blk 'c  
== [a b d e c]
move-element/to-end blk 'g
== [a b d e c]
>> move-element: func [                            
[    blok [block!]                                   
[    element                                        
[    /to-start                                       
[    /to-end                                         
[    ][
 [    either find blok element [                      
[        either to-end [                                 
[            head insert tail remove find blok element element

[            ][

[            head insert head remove find blok element element

[            ]
[        ][

[        blok

[        ]

[    ]
>> blk: [a b c d e]

== [a b c d e]

>> move-element/to-start blk 'c

== [c a b d e
>> move-element/to-end blk 'c
== [a b d e c]

>> move-element/to-end blk 'g

== [a b d e c]
In R3 they stay consistent, and there is an action PAST? to tell 
whether an index is past the end.
>> b: next a: "a"
== ""
>> remove a
== ""
>> index? b
== 2  ; not adjusted
>> past? b
== true

In R2 I don't even see how to write this in mezzanine without temporarily 
appending something on the end of the series (a single element will 
do) and seeing if the index adjusts, then removing what you appended. 
Like this:
>> b: next next next a: "abc"
== ""
>> clear a
== ""
>> also (index? b) < (append b "1" index? b) clear back tail b
== true  ; past end
>> b: ""
== ""
>> also (index? b) < (append b "1" index? b) clear back tail b

== false  ; not past end, but Henrik's method, and EMPTY? will both 
return true.
Using 'forall with 'remove will skip the element after a removed 
one (in R2 at least, don't know if it changed in R3)

>> X: [1 1 2 2 3 3 4 4 5 5 6 6 7 7]
== [1 1 2 2 3 3 4 4 5 5 6 6 7 7]
>> forall X [if odd? X/1 [remove X]]
== [7]
>> X
== [1 2 2 3 4 4 5 6 6 7]
I disagree. Alternatives are not always better.

If I traverse a series and depending of the data, I change an element 
or remove it, then I regard forall as appropriate.
Group: View ... discuss view related issues [web-public]
site: select load-thru http://www.reboltech.com/index.r[folder "Anton"]
clear find site %index.r
do-thru site/library/include.r
include [site/library/window.r [test-find-face-deep]]
push: func ["push a value onto stack"
	stack [series!]
	value [any-type!]
	throw try [return insert/only tail stack value]
pop: func ["pop a value from stack"
	stack [series!] /local v
	throw try [
		v: last stack ; copy last element

  remove at stack length? stack ; remove last element without modifying 
		return v
Group: I'm new ... Ask any question, and a helpful person will try to answer. [web-public]
Some notes for your blog post:

'effects' are now 'options'

 - the idea is here to remove the need for face hacking. Options is 
 a clean, self documentable  way to alter the settings for a specific 
 style. But here, the fact that we can alter the appearance of the 
 style is a bit of a fluke, because we wanted a simple way to test 
 options. Originally it was the idea that altering any such effects 
 parameters directly in your layout would be prohibited; The style 
 would take care of this internally and you'd use specific button 
 types that would then use a specific style. You would use buttons 
 defined through its purpose rather than its appearance. You'd have 
 zero control over the appearance of the button, because that is controlled 
 by the style alone.

I know that sounds a little terrifying, but VID3 is meant to lift 
styling to a whole different level; You don't style every single 
face. You focus on the contents of your UI, and the purpose of each 
element, rather than its appearance and VID3 works out how to display 
it. This is for multiple reasons:

- VID3 can display on other devices than bitmapped displays, such 
as text consoles or vectored output.

- Styling becomes the job of one or more dedicated developers rather 
than the application developer, which standardizes styling. It makes 
it much simpler to build very large applications and it becomes possible 
to switch consistently between different styles, where one won't 
look crappy while another one looks great. They'll work equally well. 
Compare it to VID which is just the Wild West of styling. :-)

- Abstraction will make it possible to identify parts of a user interface, 
such as allowing VID3 to, on its own, find the cancel button in a 
window or automatically put key focus on the correct button for great 

So when you, in your user interface design say: "I want a button 
that shows importance", you don't try to make a red button. You could 
use the 'warning-button style (just an example, doesn't exist yet). 
Similarly there will be styles for ok-button, cancel-button, etc. 
They are not called red-button, yellow-button, but are purely purpose 
oriented styles.

So while VID3 may look like just a prettier VID with resizing in 
a one-button example, it's actually a whole different beast. :-)
Hi. is there a special function to remove the last element of a string 
please? this works, but seems a bit cryptic.
reverse next reverse {a.b.c.}        Thanks.
Group: !RebGUI ... A lightweight alternative to VID [web-public]
but so far, I am very satisfied, the grid does tri-state columns 
sorting, functions for insert, remove, swap columns were added, you 
can have whatever element in cell, etc.
Puzzle time .... I have this

add2script: has [ t1 ] [
    display/parent "test" [

        t1: table 40x40 options [ "item" left .99 ] data [ "one" ]
        on-click [
            either value? 't1 [
                alert first t1/selected
                alert "t1 has no value!"

Now if this is invoked by single-click on an element in a table, 
it's fine.  If I invoke by double-click on the table to invoke, it 
 gives the error.   If I remove the single click action, and allow 
it to be invoked on double click, then it is also fine.
Group: XML ... xml related conversations [web-public]
Objects aren't a good way to store XML values or even attributes. 
XML attribute names can be specified using characters that are difficult 
to use in REBOL words, like :, and you can't add and remove fields 
from objects at runtime. Hashes are better to store attributes, with 
keys and values of strings. Blocks are best to store element contents, 
with perhaps the none value to specify closed elements.
node-prototype: context [
    node-name: tag-name: ""
    node-value: ""
    node-type: 0
    child-nodes: []

foobar: make node-prototype [
    node-name: tag-name: "foobar"
    node-type: 1

bar: make node-prototype [
    node-name: tag-name: "foo:bar"
    prefix: "foo" local-name: "bar"
    node-type: 1
    parent-node: :foo

append foobar/child-nodes bar

text: make node-prototype [
    node-name: #text
    node-value: "Some Text"
    parent-node: :bar

append bar/child-nodes text

document: context [
    get-elements-by-tag-name: func [tag-name][
        remove-each element copy nodes [
            not equal? tag-name element/tag-name
    nodes: reduce [foo bar text]
node-prototype: reduce [
    'type      0
    'namespace none
    'tag       none
    'children  []
    'value     none
    'parent    none

foobar: copy/deep node-prototype
foobar/type: 1
foobar/tag: "foobar"

bar: copy/deep node-prototype
bar/type: 1
bar/namespace "foo"
bar/tag: "bar"
bar/parent: :foobar

append foobar/children bar

text: copy/deep node-prototype
text/type: 3
text/value: "Some Text"
text/parent: :bar

append bar/children text

document: context [
    get-elements-by-tag-name: func [tag-name][
        remove-each element copy nodes [
            not equal? tag-name element/tag
    nodes: reduce [foobar bar text]
format-xml: func [ xml
    /local out space prev
    out: copy ""
    spacer: copy ""
    prev: copy </tag>
    foreach tag load/markup xml [
        either tag = find tag "/" [
            ; we have a close tag

            ; reduce the spacer by a tab unless the previous was an open tag
            either not tag? prev [
                ; not a tag
                remove/part spacer 4
                ; is a tag
                if prev = find prev "/" [
                    ; last was a closing tag
                    remove/part spacer 4
            either tag? tag [
                ; current is tag
                ; indent only if the prev is not a closing tag
                if not prev = find prev "/" [
                    insert/dup spacer " " 4
                ; is data
                insert/dup spacer " " 4 
        repend out rejoin [ spacer tag newline ]
        prev: copy tag
	view layout compose [ area (out) 400x400 ]

obj2xml: func [ obj [object!] out [string!]
	/local o 
	foreach element next first obj [
		repend out [ to-tag element ]
		either object? o: get in obj element [
			obj2xml o out
			repend out any [ o copy "" ]
		repend out [ to-tag join "/" element ]
Group: rebcode ... Rebcode discussion [web-public]
Do you think anything like following would be possible? (simply trying 
to get some real-life example usability of rebcode, e.g rewriting 
some mezzanines). Some time ago, we've got 'remove-each. But initially 
there was not any such function available ... so I wanted to filter 
directory listing - it was rather slow in rebol, untill remove-each 
appeared. I would like to teas rebol level vs native vs rebcode. 
Could such functionality be achieved in rebcode? I mean - take a 
block, traverse it, remove each element where last char is #"/"?
Group: !REBOL3-OLD1 ... [web-public]
num-of-parameters: funct [ f [ any-function! ] ] [
    clear find spec: spec-of :f /local

    remove-each element spec [ any [ string? element block? element ] 
    length? spec
Group: !REBOL3 GUI ... [web-public]
- if you just want the resizing algorithm to not change the size 
of an element, while allowing the resizing algorithm to compute the 
position of the element, you should do it differently. Just set the 
INIT-SIZE, MIN-SIZE and MAX-SIZE of the element all to the same pair

 - this is the worse solution from the two offered, while more usefull. 
 I can imagine I simply don't want buttons being resizable. Then 'resizes 
 field does not express the meaning of the word, as in fact it does 
 not resize, but it also floats, which is imo not that much usefull.

In order to prohibit e.g. button from resizing, I need to derive 
the styles, and remove the init-size options from being set.
Group: !REBOL3 ... [web-public]
Desiding what to do with block indexes out of range is a tough call, 
I think. I understand the argument not to cause errors, if it can 
be handled somehow, but I'm not sure, handling out-of-range problems 
is always good. What if it's a user bug in the code, that made the 
index get out of range? Then the user won't easily find that bug, 
as it causes no error.

It's not possible to index a block lower than 1 (first element). 
It's only possible to index out of range in the other end of the 
block, getting past the tail. And that can only be done by having 
an index there, and then remove something from earlier in the block. 
When the index is beyond the tail, then it has to be desided what 
to do with
	insert, remove, skip, next, back, pick, select, append
used on that index. (and maybe more like TAIL?, INDEX?, ...)

What does other languages do?
Let's say, my index is way beyond the tail, and I insert a new element 
there. It may then just be appended to the series, which is at an 
index way before my pointer. What if I then e.g. say:
	remove/part my-index -1
wish for R3 / Topaz / Red / World:

I wish that refinements would be totally reworked (not R2 compatible 
:( ).

Current situation with some examples:

view/new/title/offset/options win "Dialog" 20x20 'resize

remove_last: func [{remove last (n) element(s) of a series}
	serie [series!] /n num [integer!]
	num: any [num 1]
	remove/part skip tail serie negate num num

append: func [{Appends a value to the tail of a series and returns 
the series head.} 
    series [series! port!] value /only
    head either only [
        insert/only tail series :value
    ] [
        insert tail series :value

New situation with different syntax and default values:

view win /new true /title "Dialog" /offset 20x20 /options 'resize

remove_last: func [{remove last (n) element(s) of a series}
	series [series!] /n: 1 [integer!]
	remove skip tail series negate n /part n

append: func [{Appends a value to the tail of a series and returns 
the series head.} 
    series [series! port!] value /part /only /dup
    head insert tail series :value /part part /only only /dup dup

Note that append could also be redifined as: #macro append [] [head 
insert tail]