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|Group: Announce ... Announcements only - use Ann-reply to chat [web-public]|
run the script. it needs some mb sprites, which i get from another website. http://reinerstileset.4players.de/T_dino_green.zipand http://reinerstileset.4players.de/Tblue knight.zip . when you run it, it makes a %sprites/ - folder in its dir. unzip the sprites in folders, %T_dino_green.zip in T_dino_green/ etc. and put these folders in the %sprites/-folder . click "zum spiel" and avoid the dino.. (or, ctrl+cursor swings sword :)
|Group: Rebol School ... Rebol School [web-public]|
Vlad, Good to know that there is other people involved in old computers revival. I'm always coding for MSX computers . Last year, with Rebol, i tried to simluate the PSG AY family (sound processor of MSX) and an old game (GALAGA). I think Rebol is perfect to construct toolsets for that purpose (graphics/maps/patterns/sprites editors, asm preprocessor). (see http://www.rebol.org/search.r?find=guest2&form=yes)
|Group: Rebol/Flash dialect ... content related to Rebol/Flash dialect [web-public]|
Was just checking it a little bit, and it looks that the mtasc is pretty complicated. First action script I wanted to compile using mtasc was not compiled successfully:) The biggest difference is, that the mtasc is only ActionScript compiler, but in my dialect one can compile everything (shapes, sprites, images, sound). You must use swfmill or how they call it to compile such a things (and it's using XML so I thing it's not much useful for making complete application in it (as I do).
First of all, I must say, that there are two main parts of the dialect, one which are related to making shapes and sprites in the timelines (processed by rswf/tag-rules) and actions (in doAction and DoInitAction tags and as a part of Actions subtag in placing sprites and in button events) - This is processed by rswf/actions-parser
I would like to create something like a rebol/flash vid in a future. and what I can say is, that I don't like the visual IDE too much for coding. All the actions on different frames and in different sprites.