World: r3wp
[Games] talk about using REBOL for games
older newer | first last |
PeterWood 26-Feb-2010 [543] | Somebody on the ML is looking for the "Rebol theBeast" game which was based on Cyphre's Arcadia. Cyphre (or anybody else) is it still available? |
Graham 26-Feb-2010 [544] | Was it ever a game or just a scrolling parallax demo ? |
PeterWood 27-Feb-2010 [545] | I don't know I've never seen it. |
Gregg 28-Feb-2010 [546] | I think it was just a demo. I don't know where a public link is, unless available from Cyphre's Viewtop site. |
Pekr 28-Feb-2010 [547x2] | yes, just a demo ... showing parallax scrolling .... |
however - Cyphre's rebsite was placed on my server. I did mistake during server reinstall, I forgot to back-up his content. Cyphre would have to make it available again ... | |
Davide 21-Apr-2010 [549] | is someone playing this ? http://www.scoutshonour.com/digital/ |
BudzinskiC 21-Apr-2010 [550] | Davide: I am :) Very cool game. Inspired me to create a virtual computer game that teaches programming. Haven't finished the game yet but I played it for a couple of hours until I got stuck. |
Davide 21-Apr-2010 [551] | ...virtual computer game that teaches programming... Interesting, written in Rebol? |
BudzinskiC 21-Apr-2010 [552x2] | Mostly Ruby and a bit Java => http://rubility.heroku.com; It's in very early stages though. At the moment I am creating the underlying technologies for the game and the virtual computer it runs on. Well, let's call it a virtual virtual computer since I use a very easy trick to simulate a virtual computer :p (the game is an MDI app, and "apps" in the game are just MDI windows) |
I did start writing a Rogue like game with Rebol today though :) I did try to make a jump and run game half a year ago when I first started to learn Rebol, but the keyboard events made that impossible (at least for me because I don't know if you can improve the event system). It takes a few seconds until the keyboard event is sent continually when you press and hold a key, like for walking left or right. For the rogue like game this isn't a problem since you always move one step at a time which also acts as a turn in the game. | |
Maxim 21-Apr-2010 [554] | the R2 event system has severe limitations. for gaming its almost unusable unless you really hack it, and even then, you don't get key UP events so its hard to do a lot of types of games. |
BudzinskiC 21-Apr-2010 [555] | Which is sad because the drawing capabilities of Rebol are pretty cool. I got tile based map rendering and scrolling working in 5 minutes tops :) |
Maxim 21-Apr-2010 [556] | yep it is a shame . |
BudzinskiC 21-Apr-2010 [557] | I guess Rebol 3 will improve that. I hope. |
Maxim 21-Apr-2010 [558] | yes and we'll have access to the event mechanism at some point via the extension. so we can customize it for specific needs if its really necessary. |
btiffin 21-Apr-2010 [559] | Me too on the hope. I took a crack at a game in REBOL once. But I could not get my head round some of the event handling. Drawing was easy (umm, for a stick figure artist type ala moi that is, if not 'good'). ;) |
BudzinskiC 21-Apr-2010 [560] | Stick figure graphics are really popular nowadays if you look at some of the top iPhone games :) |
btiffin 21-Apr-2010 [561x2] | http://uni.xkcd.com/wicked interface on a wicked comic |
When you visit, try the sequence... make me a sandwich sudo make me a sandwich one of my favourite gags ever. | |
Maxim 21-Apr-2010 [563x2] | hahaha |
the help command is also VERY usefull hahaha | |
Robert 5-Jun-2010 [565] | Has anyone done some Corewar simulator in Rebol? I just remembered this cool game. |
Gregg 5-Jun-2010 [566] | I thought about the same thing a few years ago Robert. I found that I still have old downloads from looking into it, but no REBOL code. |
Robert 6-Jun-2010 [567] | Ok. I can imagine an online-version where you play life against others. |
Geomol 8-Jun-2010 [568] | I have a REBOL version of CoreWars, made in 2008. Search for "corewars" in group "Chat". As I remember, the last part of the asm macros isn't made, and it's slow compared to a compiled version. I can send you the code, if you like. |
Robert 8-Jun-2010 [569x2] | That would be nice. Thanks. |
I can imagine using Cyphre's JIT compiler to speed it up :-) | |
Geomol 9-Jun-2010 [571] | Robert, I sent you an email. |
Davide 12-Jun-2010 [572] | This could become a great game for web designers http://yizzle.com/whatthehex/ |
Reichart 12-Jun-2010 [573] | I did very well (almost perfect), but I'm not used to lower case letters. That messes me up) |
Gabriele 13-Jun-2010 [574] | sometimes i did think the color would be more bright than it actually was, but otherwise it's easy at the default difficulty level (i did not try other levels) |
Davide 13-Jun-2010 [575] | At level 48 is really hard, I've hit the right color only once at the first guess. |
Davide 22-Jul-2010 [576] | pixel breakout http://wonderfl.net/c/tNGi/fullscreen |
Maxim 28-Jul-2010 [577x2] | I just got STARCRAFT 2 ... only 10 years waiting. |
my programming might be a bit affected ;-) | |
Steeve 28-Jul-2010 [579] | see you later, next year... |
BudzinskiC 29-Jul-2010 [580] | Only 10 years? Try waiting for twelve :) It's addictive, I already played for about 8 hours I think and I usually put down 99% of games after 10 to 20 minutes, even if they are really good. But I want to play the Zerg -.- Can't wait for the addon to come out. I hope they don't release the Protoss addon first. Did you buy the special edition? I thought long and hard about it (90 Euros!!) but then I thought, if Blizzard does what they did with World of Warcraft, there will be a special edition of every addon too, so you'd have to pay nearly 300 Euro all together. So I just bought the standart edition and will buy the special edition of the Zerg addon ;) |
Henrik 29-Jul-2010 [581] | is PC gaming any better or easier nowadays? I haven't really played since 2004. |
Robert 29-Jul-2010 [582x2] | Isn't Starcraft-2 an very old game? IIRC I have an old Amiga version. |
I have stopped playing since I'm 18 or so... the addiction factor is just to high. | |
Izkata 29-Jul-2010 [584x2] | No, Starcraft II was just released by Blizzard. Sequel to Starcraft, a Windows game from 1998 |
And, this release only allows playing as Terran? Guess I really am not buying it... | |
Maxim 29-Jul-2010 [586x5] | when playing multiplayer, you can play any of the three races. |
I agree that is addictive as hell, and also much more challenging than previous versions. I've never been annihilated so often playing this kind of game before. | |
henrik, what do you mean by "easier". | |
the SC2 campain is terran, but it has a few protoss missions In it so far. the way the story is unwinding, I think there will be some Zerg scenarios also. I must say, the story is much better than SC1 too. | |
only down side is that its a resource hog. but that's to be expected with the level of detail in the game engine. putting settings to low will allow the game to play on older machines without a glitch though... it seems to be much more demanding on OSX. | |
Izkata 29-Jul-2010 [591] | Ah, good. Maaaybe I will, then... |
Henrik 29-Jul-2010 [592] | That's the irk I have with PC gaming: That you have to upgrade your hardware every 6 months and wrestle with drivers. I advised my nephew again to get into PC gaming for those reasons as I don't want to change the diapers on his PC, every time something doesn't play. |
older newer | first last |