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World: r3wp

[!RebGUI] A lightweight alternative to VID

Carl
31-Mar-2005
[420]
But, I think the non-VID GUI projects are good too.  Because, when 
people use the SDK, they can use whatever GUI engine they prefer. 
They do not need to include VID in their code at all.
shadwolf
31-Mar-2005
[421]
Carl If I had the knowledge to do so I will do so but most of what 
I learn about it was learn through the simple but amazing anamonitor 
and every day I learn new things Ashley is very y mentor  like cyphre 
or didec or Etienne Alaurent  :)
Carl
31-Mar-2005
[422x2]
Yes.... those KDE/Gnome folks have done a nice job these days -- 
it would be great to get some people like that working on REBOL GUIs 
-- that would be used by many REBOL users.
I think that each time we tried to improve VID as a group, we got 
stuck because we tried to add too many things and make it too general. 
There are many improvements that I like, but in the end, it is more 
important to get them released than to make them perfect in every 
way.
shadwolf
31-Mar-2005
[424x2]
Carl sure but in this point of view you loose attraction for RT ... 
and View vm grow grow and needs external things to be polished or 
to insert more evoluated (in the spirit of a user whan you have a 
menubar and a icon dockable bar it's evolued when you get them transparent 
it's even more evolved  :) )
things ;)
Carl
31-Mar-2005
[426x2]
After all, look how many years it took MS to perfect even the simplest 
things in windows. For many years they were wrong or broken (and 
even to this day some still are).
Shadwolf, I agree with you -- we need to get those things improved 
for that reason!
shadwolf
31-Mar-2005
[428x2]
I think feed it other is a good tactics that allow us to rethink 
some issues and you to get evolve too the existing system claiming 
that we still are in the Keep it simple ability ;)
feed eatch other ;) no feed it other ;)
Carl
31-Mar-2005
[430x2]
each other
yes.
shadwolf
31-Mar-2005
[432x3]
Carl and MS is an ogre ,) they have bunch of billions to spent on 
it but no brains hehehehehe ;)
we are the contrary we have brains maybe we don't communicate enought 
on important thing be we have no billions :)
great artist are poor but so prolific ;) and so revolutionnary ;)
Carl
31-Mar-2005
[435x2]
I am hoping that when REBOL/Coop goes online, we will have a good 
way to deal with these issues.  We will be posting a lot of REBOL 
code (and C code too) for developers who feel that they can make 
them better in various ways that are most important to them.  In 
other words, if Pekr wants the REBOL console to scroll better, then 
he will have access to make that happen.
Shadwolf - what you say is very true.
shadwolf
31-Mar-2005
[437x2]
I'm certain this will start a newer trade impact and even attrack 
those borring people that do all the day clic and sell apps ;)
making art deals with beauty not with capitalism :) But sure in this 
materialist word if you can sell your art at a good price it's even 
better but that's not the main purpose ;)
Carl
31-Mar-2005
[439]
Yes, I hope so.  I also hope that it helps us from losing so much 
code that people come up with. I remember so many good enhancements 
that have been made for REBOL that over the years get lost somewhere 
on the network.... on servers that are long gone.
shadwolf
31-Mar-2005
[440x6]
Carl me too that's why I'm support REbGUI and I was claiming for 
a such ambisious project since many time ;)
instead of carring in our hown corner our little tasks it's better 
to try  to merge our knowledge that's not new GNU and other free 
software projet/foundation are doing it yet (like blender what amazing 
software ... think of it it is a very hudge project and ambisous 
(it's using PYTHON API to make script what could be done using rebol 
in blender 3D renderer software for scripting ??? ))
Blender ambition is to be better than dynosors like maya and 3DSMAX 
supported by billions of dollars ...
REbGUI has a simplicity in it that most of other intens doesn't have 
that's a good point to hope for futur  improvements ;)
being simple is not only a better CPU usage but it offers too some 
rest and easy path to our totured brains ;)
My formation is around 3D gaming from design to realization so I 
know what brain torture is ;)
Maxim
31-Mar-2005
[446]
can't wait to start shipping glass... ;-)
Robert
1-Apr-2005
[447]
Maxim, how about using RebGUI as a base? Or are you already looking 
into this?
Pekr
1-Apr-2005
[448]
Carl, I don't want better scrolling for console, but better keyboard 
navigation - ctrl arrow for skipping words, ctrl shift for hilighting 
...
Gregg
1-Apr-2005
[449]
Chris and I did some work on an ARROW style some time back. We'd 
like to offer it up if RebGUI can use it.
shadwolf
1-Apr-2005
[450]
sure we need it for dropdown ;)
Gregg
1-Apr-2005
[451]
How should we submit it?
shadwolf
1-Apr-2005
[452]
hum depending on the size if it's low sized you can put it on rebol.org 
with a comment and naming it ARROW4REBGUI.R for axample
Gregg
1-Apr-2005
[453]
I'll need to look at dust it off a bit I think. If you don't see 
it, via mail or on REBOL.org, in the next few days, please ping me 
on it.
shadwolf
1-Apr-2005
[454x2]
I'm working on dropdown adaptation to REbGUI  so send it to me
I give you in private my direct mail
Gregg
1-Apr-2005
[456x2]
I can get it from here. Will send it shortly.
Chris noticed that under AGG things are a bit blurred since we use 
draw commands.
Ashley
1-Apr-2005
[458x2]
Check and Radio-Group? AGG looks better for these than the pre-AGG 
pixelated look. The lines have more definition and weight IMHO. Can't 
see any difference with Tab-Panel and Button.
Looking forward to that arrow style once its been dusted off; please 
post the URL here once it's up.
shadwolf
1-Apr-2005
[460x6]
gregg recived arrow script
Asley if you want to have a look to it it's here (no adapted to RebGUI 
yet ;) maybe tomorrow or sunday comming with a dropdown first implementation 
at the same time if I have enought time ;) ): http://shadwolf.free.fr/arrow-RebGUI.r
your arrows are pretty shinny ;)
it's totally what we need
I will see how to port them well I yet look to the code it's seems 
to be adaptable easyly ;)
more news on sunday nigt (paris time ;))
Brock
2-Apr-2005
[466]
Ashley, simple question.  Is the display/min-size expected to always 
open atleast the size of min-size.  I noticed it does not, however, 
when you attempt to resize the window, it will not allow resize smaller 
than min-size.  See example 2.1.2 in your RebGui Display guide.
Ashley
2-Apr-2005
[467]
Min-size limits the OS window size on resize only, the documentation 
will be updated to make this clearer (note that the OS window size 
includes an unknown number [to REBOL/View at least] of border / title 
pixels that varies by OS / Window style).
Graham
2-Apr-2005
[468]
when is 018 due out?
shadwolf
2-Apr-2005
[469]
I work a some time on the porting of arrow widgets  basing me on 
gregg submition ;)  you can find it there: http://shadwolf.Free.fr/arrow-RebGUI-port.r
some work must be done ;) but I think Ashley could understand more 
than me what is needed ;)